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| 1 | +local ScreenManager = require( 'lib.screenmanager.ScreenManager' ); |
| 2 | +local Screen = require( 'lib.screenmanager.Screen' ); |
| 3 | + |
| 4 | +-- ------------------------------------------------ |
| 5 | +-- Module |
| 6 | +-- ------------------------------------------------ |
| 7 | + |
| 8 | +local HelpScreen = {}; |
| 9 | + |
| 10 | +-- ------------------------------------------------ |
| 11 | +-- Constructor |
| 12 | +-- ------------------------------------------------ |
| 13 | + |
| 14 | +function HelpScreen.new() |
| 15 | + local self = Screen.new(); |
| 16 | + |
| 17 | + local t = { |
| 18 | + 'CHARACTERS', |
| 19 | + 'backspace - Select previous character', |
| 20 | + 'space - Select next character', |
| 21 | + 'return - End turn', |
| 22 | + ' NOTE: Characters can also be selected by right clicking on them.', |
| 23 | + 'i - Open inventory', |
| 24 | + '', |
| 25 | + 'WEAPONS', |
| 26 | + 'left - select previous firing mode', |
| 27 | + 'right - select next firing mode', |
| 28 | + 'r - reload current weapon', |
| 29 | + '', |
| 30 | + 'STANCES', |
| 31 | + 's - change stance to Stand', |
| 32 | + 'c - change stance to Crouch', |
| 33 | + 'p - change stance to Prone', |
| 34 | + '', |
| 35 | + 'INPUT MODES', |
| 36 | + 'a - Switch to Attack Mode', |
| 37 | + 'm - Switch to Movement Mode', |
| 38 | + 'e - Switch to Interaction Mode (e.g. to open barrels or doors)', |
| 39 | + } |
| 40 | + |
| 41 | + function self:draw() |
| 42 | + love.graphics.setColor( 0, 0, 0, 220 ); |
| 43 | + love.graphics.rectangle( 'fill', 5, 5, love.graphics.getWidth() - 5, love.graphics.getHeight() - 5 ); |
| 44 | + love.graphics.setColor( 200, 200, 200, 200 ); |
| 45 | + love.graphics.rectangle( 'line', 5, 5, love.graphics.getWidth() - 5, love.graphics.getHeight() - 5 ); |
| 46 | + love.graphics.setColor( 255, 255, 255, 255 ); |
| 47 | + |
| 48 | + for i, line in ipairs( t ) do |
| 49 | + love.graphics.print( line, 20, 20 * i ); |
| 50 | + end |
| 51 | + end |
| 52 | + |
| 53 | + function self:keypressed( key ) |
| 54 | + if key == 'escape' then |
| 55 | + ScreenManager.pop(); |
| 56 | + end |
| 57 | + end |
| 58 | + |
| 59 | + return self; |
| 60 | +end |
| 61 | + |
| 62 | +return HelpScreen; |
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