An educational game for improving number sense when multiplying.
4.NS.6: Compare two decimals to hundredths by reasoning about their size based on the same whole. Record the results of comparisons with the symbols > , = , or < , and justify the conclusions (e.g., by using a visual model).
5.NS.1: Use a number line to compare and order fractions, mixed numbers, and decimals to thousandths. Write the results using > , = , and < symbols.
5.NS.3: Explain patterns in the number of zeros of the product when multiplying a number by powers of 10, and explain patterns in the placement of the decimal point when a decimal is multiplied or divided by a power of 10. Use whole-number exponents to denote powers of 10.
6.NS.2: Explain how opposite signs of numbers indicate locations on opposite sides of 0 on the number line; identify the opposite of the opposite of a number.
6.NS.3: Compare and order rational numbers and plot them on a number line. Write, interpret, and explain statements of order for rational numbers in real-world contexts.
https://github.com/riverbend-math/Multiplication-Hit-The-Target
Placed into the public domain (CC0) by the Riverbend Community Math Center