10.1.1
Fixes
Android now properly integrates with the C++ runtime font fallback API, allowing for iterative font fallback searching. This means that fallback fonts will work as expected when missing glyphs need to pull from more than one fallback font.
Also includes ongoing work for Vulkan.
- feat(fonts): implement indexed font fallback strategy &
getFallbackFonts()
API d9437f760131f2d89
- feat(vulkan): Support all render target formats (#9527) 1014fd7fa4
3745707
- fix(vulkan): Fix input attachmens on AMD (#9513) e5dc0b989c
6ab21ab
- refactor(vulkan): Move shaders to a different cpp file
d379a33
- feat(vulkan): Implement coalesced resolve
7efdfa1
- fix: update data binds when events from children are notified
7c8288f
- feat(vulkan): Use VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
c36c95c
- refactor(vulkan): Make RenderTargetVulkan more generic
b30bc02
- fix: 32-bit Vulkan builds on Android
0c800b7
- refactor: Work out low level barriers at the RenderContext level
7284c55