Blender shapekeys based on UV layout, instead of vertex ID (can have different vertex numbers).
Takes the shapekeys corresponding vertices based on UV coordinates instead of vertex ID.
Demo video on Youtube (no sound) here: https://youtu.be/wxlkXQNb7uE
- v1.0 Initial Commit
- v2.0 Added multiple target support.
- v2.1 Bug fixes
None for now.