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ISLAND PROJECT

Team Information

Features Change log

Week 46

Minimal bot: Right after initializating, our first bot exits the championship so it doesn't crash.

Week 47

Implemented actions echo, fly and scan. The bot flies in a straight line while scanning areas on the way.

Week 48

Implemented action heading.

Week 49

Update action heading to turn around the map. Reorganised the program's code.

Week 50

Update how the software works. Implemented state-machine to fly, echo, scan and heading in a inteligent way focous at find and analyse the ground. Also was implemented the land after checked the first existence of creek.

Week 51

Map implemented and land corrected.

Week 52

Added tests and fixed code at various locations.

Week 53

Add more tests and implement fly to work in different map situations.

Week 01

No improvement.

Week 02

Test and less debt.

Week 03

No improvement.

Week 04

Add more tests and actions explore, glimpse, move_to and scout.

Week 05

Move, analyze and collect of contract resources founded in straight line of the map (first version).

Week 06

Comments in the code, more tests, phase aerial spending less and improvement in earthly phase.

Week 07

Add more tests (88,8% Overall coverage), reduce Technical Debt, improvement the plane fly and improvement in earthly phase.

Week 08

Add more tests. Implementation of scout. Refactoration of code. Improvement in the map to better localization.

Week 09

Make minimum exploits necessaries accounting for the resources in the contract (the primary resources of contract and the primary resources needed to create a manufactured contract). After the contracts are completed it return immediately. Improvement of map to locate better tile with good biomes. Refactory code: remove singleton pattern and override methods (used incorrectly).

Week 10

Factory Pattern implemented, improvement of the tests. Fix problem( gamplay issue) of wee09.

Week 11

Fix problem to get the contracts of primaries resources. Improvement the strategy to spend less badged. Improvement of the tests.

Week 12

Implementation of action transforme. Improvement of ground phase (analyze of the map and complete tiles with biomes). Improvement of code quality. Improvement of tests.

About

Specification: http://ace-design.github.io/island/ ; Competion: https://github.com/mosser/QGL-15-16

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