A project by Mael KERICHARD and Romain BRIEND realized for the final project of Object Programming class of the University of Rennes 1
The game includes two levels to try out the game. When you have played enough to be good at it, you can try to build
your levels using a .lsd
file or with the intuitive level editor.
Use the level editor accessible on the home screen. To get more
control, read the .lsd
specification sheet and build your levels from the ground up.
The game introduces 10 monsters to you. Check them out on the monsters details page.
- Monsters (Displaying and logic)
- Animations
- Particules
- Level generation (from a
.lsd
file) and displaying - Sounds
- Interfaces
- Towers (Displaying and logic)
- Projectiles (Displaying and logic)
- Level editor
- Level loader (from the main menu)
- Optimization principles
The game is only made for personal usage. We do not have all the rights of assets we used.
- We have all the rights to use all the pictures in the game except for : the towers and the video background of the main menu.
- All the rights for the musics belong to Waterflame.
- The sounds are royalty-free.