Version 3.90 - Tsugumi - 23rd May 2025
New Features
GameObjects.Rectangle.setRounded
is a new method that will allow the Rectangle Shape Game Object to have rounded corners. Pass the radius to set for the corners, or pass a value of zero to disable rounded corners.GameObjects.Rectangle.isRounded
is a new read-only boolean that can be used to determine if the Rectangle Shape Game Object has rounded corners, or not.GameObjects.Rectangle.radius
is a new read-only number that is the size of the rounded corners. Do not set directly, instead use the methodsetRounded
.- Added
Phaser.Math.Angle.GetClockwiseDistance()
to get the shortest nonnegative angular distance between two angles. PR #7092 (thanks @samme) - Added
Phaser.Math.Angle.GetCounterClockwiseDistance()
gets the shortest nonpositive angular distance between two angles. PR #7092 (thanks @samme) - Added
Phaser.Math.Angle.GetShortestDistance()
gets the shortest signed angular distance between two angles. (This is likePhaser.Math.Angle.ShortestBetween()
but in radians.) PR #7092 (thanks @samme) - Added
Phaser.GameObjects.BitmapText#setDisplaySize
method toBitmapText
to get the original scaled size of 1. PR #6623 (thanks @samme) - Added fallback for Web Audio on Firefox. Firefox doesn't implement
positionX
,positionY
andpositionZ
properties on the AudioListener instances at the moment. This prevents the follow feature from WebAudioSound to operate on Firefox. PR #7083 (thanks @raaaahman)
Updates
- The
EXPAND
Scale Mode has been updated to now clamp the size of the canvas that is created, preventing it from growing too large on landscape ultra-wide displays. Fix #7027 (thanks @leha-games @rexrainbow) - An Error will now be thrown if you try to create a DOM Game Object but haven't correctly configured the Game Config (thanks @samme)
Bug Fixes
- An erroneous
console.log
was left in the Text Game Object. This has now been removed. - Particle emitter color RGB arrays are cleared before repopulating. Fix #7069 (thanks @Golen87 @samme)
Phaser.Animations.AnimationFrame
correctly uses frame duration when it is set. Fix #7070 (thanks @sylvainpolletvillard)- Particle emitter custom
moveTo
functions can now move particles. Fix #7063 (thanks @samme) - Changed ImageCollections default Tileset values from
null
toundefined
. Fix #7053 (thanks @Snoturky) - Chained tweens now
persist
correctly even after callingPhaser.Tweens.BaseTween#stop
. Fix #7048 (thanks @FranciscoCaetano88) - New left-to-right
Text
Game Objects now includes the defaultcanvas.dir = 'ltr
andcontext.direction = 'ltr';
. Fixes a bug in Chrome 134 & Edge 134 where callingdestroy()
on a right-to-leftText
Game Object prevents the next created left-to-rightText
Game Object from rendering. Fix #7077 (thanks @Demeno) Grid
Game Objects renderslineWidth
correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)- Added
collisionMask
andcollisionCategory
checks toPhaser.Physics.Arcade.World#separate
to allow individual physics game objects within a physics group to have it's own unique collision categories. Fix #7034 (thanks @frederikocmr) - Fixed Arcade Physics bug causing immovable circle objects to move when pushed by polygons. Fix #7054 (thanks @hunkydoryrepair)
- Fixed
createFromTiles
to handle multiple tilesets when using sprite sheets. Fix #7122 (thanks @vikerman) - Fixed audio files not loading from Base64 data URIs (thanks @bagyoni)
Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: