Important
This plugin is currently in beta. Some features may be missing or buggy. Please report any problems that you find.
GodotSTG is a simple framework that offers you a streamlined way to make bullet hell/shoot 'em up games in Godot. It aims to be powerful enough to create complex patterns while being simple enough to get into easily. It aims to offer:
- A way to create and configure battles with very little coding
- Sequenced spawning to change spellcards on the fly
- Tons of options to make anything your heart desires
- A way to add your custom bullets
- Performance improvements that allow thousands of bullets with little overhead
- Tons of signals to adapt the plugin into any workflow
- Manupulate player and enemy positions (not yet implemented)
You can check out the wiki for all the necessary information.
Simply download this repository and put it into your res://addons/` directory.
If you have a problem with the plugin, just come to my Discord server and I'll try to help.