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Important

This plugin is currently in beta. Some features may be missing or buggy. Please report any problems that you find.

GodotSTG is a simple framework that offers you a streamlined way to make bullet hell/shoot 'em up games in Godot. It aims to be powerful enough to create complex patterns while being simple enough to get into easily. It aims to offer:

  • A way to create and configure battles with very little coding
  • Sequenced spawning to change spellcards on the fly
  • Tons of options to make anything your heart desires
  • A way to add your custom bullets
  • Performance improvements that allow thousands of bullets with little overhead
  • Tons of signals to adapt the plugin into any workflow
  • Manupulate player and enemy positions (not yet implemented)

Usage

You can check out the wiki for all the necessary information.

Installation

Simply download this repository and put it into your res://addons/` directory.

Support

If you have a problem with the plugin, just come to my Discord server and I'll try to help.

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A Godot plugin that offers an easy way to make STG battles/games

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