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Unmask For UGUI

Cross-Scene Featured Reverse mask for uGUI element in Unity3D.

PRs Welcome

<< Description | WebGL Demo | Installation | Usage | Contributing >>

Description

Unmask provides the following features:

  1. Reverse mask
  2. Ray through the unmasked rectangle
  3. Following another object
  4. Support nesting
Component Features Screenshot
Unmask Reverse masking for parent Mask component.

Fit Target / Fit On Late Update: Fit graphic's transform to target transform on LateUpdate.
Only For Children: Unmask affects only for children.
Show Unmask Graphic: Show the graphic that is associated with the unmask render area.
UnmaskRaycastFilter The ray Passes through the unmasked rectangle.
You can click on the unmasked button on the back side.





Demo

WebGL Demo

demo





Installation

Requirement

Using Git

Find the manifest.json file in the Packages folder of your project and edit it to look like this:

{
  "dependencies": {
    "com.oultrox.unmask": "https://github.com/oultrox/UnmaskForUGUI.git",
    ...
  },
}

To update the package, change suffix #{version} to the target version.

  • e.g. "com.oultrox.unmask": "https://github.com/oultrox/UnmaskForUGUI.git#2.0.0",

For Unity 2018.2 or earlier

  1. Download a source code zip file from Releases page
  2. Extract it
  3. Import it into the following directory in your Unity project
    • Packages (It works as an embedded package. For Unity 2018.1 or later)
    • Assets (Legacy way. For Unity 2017.1 or later)

Usage

Create Object From Menu (GameObject > UI > Unmask > ***)

Menu Screenshot
Tutorial Button
Iris Shot





Example of using

Case Description Screenshot
Unmasked text Black screen is cut out with unmasked text.
Hole Black screen is cut out with unmasked Image.
Tutorial button In tutorial, only specific button can be pressed.
Iris in/out Transition effect with iris in/out.





Contributing

Issues

Issues are very valuable to this project.

  • Ideas are a valuable source of contributions others can make
  • Problems show where this project is lacking
  • With a question you show where contributors can improve the user experience

Pull Requests

Pull requests are, a great way to get your ideas into this repository.
See CONTRIBUTING.md and develop branch..

Support

Project is not originally mine I just extended it if you wanna support the OG developer click on the following.

If you like it, please support him.


License

  • MIT
  • © UTJ/UCL (Because of Unity-Chan lol)

Author

I just extended it. Real author:

mob-sakai

See Also

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An extension of the reverse masking solution for uGUI element in Unity.

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