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    • Capture and analyze the high-level performance characteristics of graphics applications on Windows.
      C++
      1712.1k1739Updated Jul 18, 2025Jul 18, 2025
    • Texture Set Neural Compression Sample
      C++
      55020Updated Jul 9, 2025Jul 9, 2025
    • Intel® XeSS Plugin for Unreal* Engine
      1016420Updated Jun 17, 2025Jun 17, 2025
    • VALAR-API

      Public
      C
      2600Updated May 5, 2025May 5, 2025
    • gpudetect

      Public archive
      An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
      C++
      2512511Updated Apr 28, 2025Apr 28, 2025
    • Intel® XeSS Plugin for Unity* Engine
      22510Updated Mar 26, 2025Mar 26, 2025
    • Intel® XeSS Inspector is a debugging and validation tool for XeSS
      22000Updated Mar 17, 2025Mar 17, 2025
    • Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
      C++
      0010Updated Feb 6, 2025Feb 6, 2025
    • UE4_GPA_Plugin

      Public archive
      Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
      C++
      124410Updated Feb 3, 2025Feb 3, 2025
    • Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
      C++
      21300Updated Jan 22, 2025Jan 22, 2025
    • Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
      C++
      8364352Updated Oct 7, 2024Oct 7, 2024
    • Heterogeneous & Homogeneous CPU Detect for Intel Processors
      C++
      1811920Updated Sep 27, 2024Sep 27, 2024
    • ISPCTextureCompressor

      Public archive
      ISPC Texture Compressor
      C++
      103461144Updated Sep 23, 2024Sep 23, 2024
    • .github

      Public
      0000Updated Aug 19, 2024Aug 19, 2024
    • CmdThrottlePolicy

      Public archive
      sample showing how to use the DX12 CmdThrottlePolicy Extension
      C
      1600Updated Jun 17, 2024Jun 17, 2024
    • asteroids_d3d12

      Public archive
      Intel Asteroids DirectX 12 Sample
      C++
      2913100Updated Jun 10, 2024Jun 10, 2024
    • XeGTAO

      Public archive
      An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
      C++
      6178810Updated Apr 22, 2024Apr 22, 2024
    • C
      51300Updated Apr 8, 2024Apr 8, 2024
    • A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
      C++
      102400Updated Jan 3, 2024Jan 3, 2024
    • This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
      C++
      2713300Updated Dec 25, 2023Dec 25, 2023
    • VALAR

      Public archive
      Velocity And Luminance Adaptive Rasterization
      C++
      41300Updated Mar 31, 2023Mar 31, 2023
    • IntroductionToVulkan

      Public archive
      Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
      C++
      2101.3k31Updated Mar 31, 2023Mar 31, 2023
    • gametechdev.github.io

      Public archive
      HTML
      2100Updated Mar 31, 2023Mar 31, 2023
    • UAVOverlapSample

      Public archive
      C
      1000Updated Mar 31, 2023Mar 31, 2023
    • VRS-DoF

      Public archive
      Variable Rate Shading and Depth of Field
      C++
      129800Updated Jan 3, 2023Jan 3, 2023
    • A plugin for system capability detect in Unreal Engine 4
      C++
      235800Updated Jan 3, 2023Jan 3, 2023
    • TAA

      Public archive
      Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
      C++
      1612000Updated Jan 3, 2023Jan 3, 2023
    • stardust_vulkan

      Public archive
      The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
      C
      1411510Updated Jan 3, 2023Jan 3, 2023
    • SPIRV-Cross

      Public archive
      An experimental ISPC backend for SPIRV-Cross
      C++
      6015920Updated Jan 3, 2023Jan 3, 2023
    • RCRaceland

      Public archive
      Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes
      C++
      5500Updated Jan 3, 2023Jan 3, 2023