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    • UtilityCollection contains a variety of individual scripts of different categories. The most basic part of the DuskModules framework.
      C#
      0000Updated Sep 21, 2019Sep 21, 2019
    • Entities

      Public
      Module for Unity providing behaviours that can appear and disappear over time, allowing you to program or attach effects for this functionality.
      C#
      0000Updated Sep 21, 2019Sep 21, 2019
    • JsonNet

      Public
      Module for Unity providing a Json serializer, which can convert serializable objects to json text and back.
      C#
      0100Updated Sep 21, 2019Sep 21, 2019
    • Module for Unity providing a variety of ScriptableObjects, each designed towards a specific purpose.
      C#
      0200Updated Sep 21, 2019Sep 21, 2019
    • Module for Unity providing a type of asset which acts as a scripting definition symbol for your project, allowing you to manage definition symbols with ease.
      C#
      0000Updated Sep 21, 2019Sep 21, 2019
    • Module for Unity providing singleton functionality. A variety of different implementations are available, each useful in a different scenario.
      C#
      0100Updated Sep 21, 2019Sep 21, 2019
    • Module for Unity providing weighted options for random list item selection. Useful for random generation of gameplay.
      C#
      0300Updated Aug 24, 2019Aug 24, 2019
    • Module for Unity providing a referenceable Scene member field, making drag & drop possible with scenes.
      C#
      0000Updated Aug 24, 2019Aug 24, 2019
    • Module for Unity allowing multiple scripts to control a single target transform independently, without conflict.
      C#
      0000Updated Aug 24, 2019Aug 24, 2019
    • Module for Unity providing a way to cache runtime data for ScriptableObjects.
      C#
      0100Updated Aug 24, 2019Aug 24, 2019