This represents my Bachelor's Thesis project. It is a hardware-accelerated Path Tracer, written in DirectX 12 + DXR. The material model is an adaptation of Disney's Principled BSDF. Look into the Docs folder for the thesis text. Here is the demo that was presented to the committee.
Notice: this was a 2-week concentrated effort project (the timeframe in which I had to also write the Thesis text), so the code quality may vary. Many improvements are planned to be released for my Master's project, including architectural changes and performance enhancements.