Oddly Ever After is a 3D game I am currently developing using Unity. The base game was my final project for Game Development course at Faculty of Electrical Engineering, University of Sarajevo.
Full gameplay can be watched on the following link: https://drive.google.com/drive/folders/1M_wdpB0-SfFKg-E02LbxFU2hcRfVeaJw
Oliver Odd got nervous about his wedding to his fiance, Daisy Dusk, so he decided to run off into the woods. He soon realized Daisy was the love of his life and rushed to return to her, but on his way back he got trapped in an ancient graveyard in the world of the dead.
Oliver must find his way out before the sun rises, or he will never see Daisy again and will stay a ghost forever.
The game has 3 levels where the player takes on the role of Oliver. The goal is to find all the missing pieces of the graveyard map to uncover the way out.
Throughout the journey, Oliver must face the ghosts of the graveyard and their keepers, the Skullcrushers, who will try to stop him from escaping. If he successfully collects all the pieces of the map, he finds his way back home to Daisy. However, if he fails, he will be doomed to remain in the realm of the dead as a ghost forever.