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Uncharted 4 Level Design [comprehensive breakdown]
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Unreal Tournament Multiplayer Map [comprehensive breakdown]
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Three Curse Meal Mechanics
- Movement & Dashing
- Combat
- Weapon
- Enemy damage and health
- Enemy knockback
- Collectibles
- Loot
- Enemies
- Dungeon clearing and respawning
- Cinematic set-piece
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Hell Sweet Hell Mechanics
- Conveyor belts
- Portals
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BCIT
- Unreal Tools
- Unreal "Game Art" Level Design (add UI, maybe create more of the level, polish and create a playable demo)
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Team Projects
- The Surfacing (Global Game Jam Vancouver 2025)
- Bubble Mechanic
- Character Movement
- The Surfacing (Global Game Jam Vancouver 2025)
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UBC Geering Up
- Managing AWS Lightsail Wordpress deployment (configuring files using SSH, designing templates using Gutenberg and code editing.)
- Creating Unity WebGL games and deploying on static sites
- Creating interactive map served via static HTML, CSS and JS.
- Managing Route53 DNS records to redirect to different websites.
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Personal Projects [comprehensive breakdown]
- Fog of War
- Talia's Tavern
- LVS Bot
- Personal Website (go through the process of learning web dev, deciding on a framework, etc.)
- Scrounge up whatever you can find
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