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nekoya404/README.md
Profile visitor


Hi 👋, I'm nekoya

Unity, Flutter Developer


Connect with me:

nekoya404@gmail.com nekoya404



Game Development Stack :

  • Client
    Unity C# R3 MagicOnion Protocol Buffers YetAnotherHttpHandler MemoryPack UniTask

  • Server
    C# MagicOnion

  • DB


Web Development Stack :

  • FrontEnd
    React TypeScript JavaScript HTML CSS

  • BackEnd
    Node.js

  • DB
    MongoDB


APP Development Stack :

  • FrontEnd
    Flutter Dart Riverpod

  • BackEnd
    Firebase

  • DB
    Firebase


Other :

  • Secondary Language
    Python Haskell

  • Preferred Paradigm
    Functional Programming Reactive Programming

  • Architecture
    Clean Architecture TDD

  • Pattern Architecture
    MVC MVP MVVM MVI

  • Tool
    Git GitHub Actions


Top Langs

Pinned Loading

  1. MVRP-PM-Structure-Advanced MVRP-PM-Structure-Advanced Public

    C# 4

  2. Addressables-Title-Server-Load Addressables-Title-Server-Load Public

    Unity Addressablesを使ってサーバーからAssetをLoadするTitleとMain Sceneを作成

    C# 1

  3. NotNullSerializeField NotNullSerializeField Public

    NotNullSerializeField For Unity

    C# 3

  4. Finding-the-Way-Using-Genetic-Algorithms Finding-the-Way-Using-Genetic-Algorithms Public

    Finding the Way Using Genetic Algorithms

    C#

  5. UniFP-Functional-Programming-for-Unity UniFP-Functional-Programming-for-Unity Public

    C# Zero Allocation Functional programming for Unity powered by monad pipelines.

    C# 23

  6. Real-time-Multiplayer-Game-Template-Unity Real-time-Multiplayer-Game-Template-Unity Public

    C# 1