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@Fireye04
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Made the update to godot 4.5 and reverted #885. Did some testing to make sure #884 was still fixed and it works perfectly as far as I'm aware.

@nathanhoad
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That workaround probably still needs to exist for now for people still on Godot 4.4. I'll merge this into Dialogue Manager 4.x once I get the other current stuff merged in for a final DM 3.x release.

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2 participants