An attempt to use Agents.jl to roughly model slime mold. Inspired by this incredible video by Sebastian Lague of slime molds simulated on a GPU. I don't expect to be able to match the GPU visualizations, but perhaps we can do smaller sims with Agents.jl. This write-up also has some excellent slime mold sim content, as well as descriptive pseudo-code and graphical explanations of how the process works.
- Agents move about mostly randomly
- Agents lay down pheromones
- Agents can sense pheromones
- Agents follow pheromones
- Make pretty videos