This readme is a work in progress as we incorporate features and demos, check back later!
A jobs-based relativistic squash-and-stretch jiggle physics solution for transforms in Unity.
- Utilizes the Unity Jobs system for performance, allowing for 600 jiggling Stanford Armadillos within 2-4ms.
Screencast_20250814_171630.webm
- Collisions
- Relativistic, etc
Simply add https://github.com/naelstrof/UnityJigglePhysics.git#upm
as a package using the package manager. Ideally you'd want to use a real version tag like v11.0.0
in place of upm
in a build system though!
Or if that doesn't work, add it to the manifest.json like so.
{
"dependencies": {
"com.naelstrof.jigglephysics": "https://github.com/naelstrof/UnityJigglePhysics.git#upm",
}
}