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Bugfix: setElementModel reset handling for vehicles created on the server-side #2824

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Merged
merged 10 commits into from
Dec 4, 2022
43 changes: 23 additions & 20 deletions Client/mods/deathmatch/logic/CClientVehicle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1068,32 +1068,35 @@ void CClientVehicle::SetModelBlocking(unsigned short usModel, unsigned char ucVa
m_ucMaxPassengers = CClientVehicleManager::GetMaxPassengerCount(usModel);

// Reset handling to fit the vehicle
ushort usHandlingModelID = usModel;
if (usHandlingModelID < 400 || usHandlingModelID > 611)
usHandlingModelID = m_pModelInfo->GetParentID();
if (IsLocalEntity() || !(usModel < 400 || usModel > 611))
{
ushort usHandlingModelID = usModel;
if (usHandlingModelID < 400 || usHandlingModelID > 611)
usHandlingModelID = m_pModelInfo->GetParentID();

m_pOriginalHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalHandlingData((eVehicleTypes)usHandlingModelID);
m_pHandlingEntry->Assign(m_pOriginalHandlingEntry);
m_pOriginalHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalHandlingData((eVehicleTypes)usHandlingModelID);
m_pHandlingEntry->Assign(m_pOriginalHandlingEntry);

m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalFlyingHandlingData((eVehicleTypes)usHandlingModelID);
m_pFlyingHandlingEntry->Assign(m_pOriginalFlyingHandlingEntry);
m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalFlyingHandlingData((eVehicleTypes)usHandlingModelID);
m_pFlyingHandlingEntry->Assign(m_pOriginalFlyingHandlingEntry);

m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalBoatHandlingData((eVehicleTypes)usHandlingModelID);
if (m_pOriginalBoatHandlingEntry)
{
if (!m_pBoatHandlingEntry)
m_pBoatHandlingEntry = g_pGame->GetHandlingManager()->CreateBoatHandlingData();
m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalBoatHandlingData((eVehicleTypes)usHandlingModelID);
if (m_pOriginalBoatHandlingEntry)
{
if (!m_pBoatHandlingEntry)
m_pBoatHandlingEntry = g_pGame->GetHandlingManager()->CreateBoatHandlingData();

m_pBoatHandlingEntry->Assign(m_pOriginalBoatHandlingEntry);
}
m_pBoatHandlingEntry->Assign(m_pOriginalBoatHandlingEntry);
}

m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalBikeHandlingData((eVehicleTypes)usHandlingModelID);
if (m_pOriginalBikeHandlingEntry)
{
if (!m_pBikeHandlingEntry)
m_pBikeHandlingEntry = g_pGame->GetHandlingManager()->CreateBikeHandlingData();
m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager()->GetOriginalBikeHandlingData((eVehicleTypes)usHandlingModelID);
if (m_pOriginalBikeHandlingEntry)
{
if (!m_pBikeHandlingEntry)
m_pBikeHandlingEntry = g_pGame->GetHandlingManager()->CreateBikeHandlingData();

m_pBikeHandlingEntry->Assign(m_pOriginalBikeHandlingEntry);
m_pBikeHandlingEntry->Assign(m_pOriginalBikeHandlingEntry);
}
}

ApplyHandling();
Expand Down