Personal 2D Engine for my own games and learning purposes.
- Create/Delete/Duplicate/Rename GameObjects.
- Save/Load Scenes.
- Console.
- Game object components:
- Transform, Sprite Renderer, Animation, Audio.
- Sprites animation.
- Assets browser.
- Scene view.
- Game object components:
- Script, Particles.
- Scripting system using lua.
- Collisions.
- Particle system.
- UI.
- Factory object.
- Camera Object.
- Game building.
- nem0 for docking system used in Lumix Engine
- eliasdaler for ImGui-SFML binding