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Improved webgpu reflection example #31409
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…rt, function or class Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
Still far from ChatGPT's suggestion 😅 ![]() |
What I liked about the original code is that it demonstrates how to animate objects from a zero scale to the intended value since it gives the impression that things grow. This can be useful with all kinds of objects. Not just vegetation but also stuff like pillars could be animated like that. I'm okay with all updates but I would prefer to keep the initial animation and let the tree "grow". |
I removed that when I added the shadow and I noticed that the objects in the shadow didn't animate. Seemed like a foot-gun. |
I see. In this case, I'm okay with the simplification. Maybe I can come up with an approach for a different or new example that works with shadows as well... |
Nice! 😸 |
Update link.
Done! BTW. I'm a huge admirer of your WebGL demos! I was so much fun to port |
Related issue: #31372
Description
Tried to make
webgpu_reflection
(current) simpler and prettier.Screen.Recording.2025-07-14.at.4.47.41.PM_.mov