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@hatayama hatayama commented Jun 2, 2025

Description

  • Added the ability to choose the format of the internally generated rendere texture.
  • This is because we wanted to create an effect using HDR Color. For example, like the post effect bloom, where the effect is applied to areas where the luminance exceeds a threshold value.

Type of change

Please write the commit message in the format corresponding to the change type.
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  • New feature (non-breaking change which adds functionality)

Test environment

  • Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
  • Unity version: Unity 6000.0.41f1, 2021.3.51, 2019.4.40
  • Build options: [URP]

Checklist

  • This pull request is for merging into the develop branch
  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have checked my code and corrected any misspellings

@hatayama hatayama requested a review from mob-sakai as a code owner June 2, 2025 12:09
@hatayama hatayama changed the base branch from main to develop June 2, 2025 12:09
@mob-sakai mob-sakai merged commit 10085b5 into mob-sakai:develop Jun 3, 2025
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@mob-sakai
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Thank you for the PR!

@mob-sakai
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🎉 This pull request has been resolved in version 1.2.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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2 participants