This Unity Recorder plugin captures an image sequence at a higher resolution than the maximum texture size. Want to output your scene at 100,000 x 100,000 pixels? You got it friend.
To do this it divides the camera's projection matrix into tiles and saves the renders as individual images to stitch together.
At present this stitching operation is left up to you (but see "Image Stitching" below for recommendations).
Add the package to your project via UPM using the Git URL:
https://github.com/mminer/big-image-recorder.git
- Open the Package Manager window in Unity (Window > Package Manager)
- Click the "+" button in the top-left corner
- Select "Install package from git URL..."
- Enter the above Git URL
- Click "Install"
Alternatively, add the following line to your Packages/manifest.json
file:
{
"dependencies": {
"com.matthewminer.big-image-recorder": "https://github.com/mminer/big-image-recorder.git",
...
}
}
You can also clone the repository and point UPM to your local copy.
- Open Window > General > Recorder > Recorder Window
- Click "Add Recorder" and choose "Big Image Sequence"
- Enter the tag of your target camera (or keep the default to use your main camera)
- Enter your desired output size, number of rows and columns, and start recording
Recorder spits out multiple images per frame, one for each "tile". By default
these are named image_<Frame>_<Tile Row>-<Tile Column>.png
, e.g.
image_0003_01-01.png.
ImageMagick is one option to stitch the image tiles together into a final image.
# Stitches together a frame of two columns.
montage -mode concatenate -tile 2x *.png out.png
To run this automatically, enter the absolute path to the executable in the
"Stitch Command" field and its arguments (i.e. -mode ...
) in "Arguments". For
example, if you install ImageMagick on macOS using Homebrew, enter
/usr/local/bin/montage
as the command.
The arguments can contain the same wildcards as the file name. Use these to
specify the frame, rows, and columns, e.g. -mode concatenate -tile <Columns>x image_<Frame>*.png <Frame>.png
.
Dividing a projection matrix into tiles and stitching together the results works poorly with post-processing effects. Vignette, for example, gets applied after the camera renders and leaves noticeable seams where the edges meet.
For best results, turn off all screen space effects.