Releases: migueldeicaza/SwiftGodotKit
Finally it is here
This is a major upgrade to SwiftGodotKit that is now using the new libgodot engine based on Godot 4.4.
Unlike the previous effort that only worked on MacOS, this one also works on iOS (not simulator), and also allows for packages and content to be embedded. This is based on the same solution that powers Godot.
I will be bringing additional code from Xogot here, but this is a baseline that unifies the various assorted branches that have been under development for too long and were hard to track down.
Sync SwiftGodotKit and SwiftGodot
4.3.5 Update README.md
4.3.3
4.3.3
4.3.2 using SwiftGodotKit/scripts
Update README.md
4.3.1
Update README.md
4.3 libgodot test
p4_3-1.0.1 Bump SwiftGodot
Godot 4.2, with a couple of additional fixes
Based on this github.com/migueldeicaza/libgodot: 05eb261a0231524db895de5bf2dd8bfcbf7db85d
Preview for Godot 4.2
This is based on 3a197cb8c0f12608959b7e091acb7e06e60ca2b9 from github.com/migueldeicaza/libgodot
Version with the proper @rpath
Should improve the distribution
First release of LibGodot.xcframework
The first release of the binary package that contains an ARM/x86 library for libgodot.