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Releases: migueldeicaza/SwiftGodotKit

Finally it is here

26 Apr 19:37
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This is a major upgrade to SwiftGodotKit that is now using the new libgodot engine based on Godot 4.4.

Unlike the previous effort that only worked on MacOS, this one also works on iOS (not simulator), and also allows for packages and content to be embedded. This is based on the same solution that powers Godot.

I will be bringing additional code from Xogot here, but this is a baseline that unifies the various assorted branches that have been under development for too long and were hard to track down.

Sync SwiftGodotKit and SwiftGodot

05 Oct 19:56
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4.3.5

Update README.md

4.3.3

05 Oct 19:34
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4.3.3

4.3.2 using SwiftGodotKit/scripts

05 Oct 04:09
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4.3.1

04 Oct 22:34
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Update README.md

4.3 libgodot test

28 Jun 12:58
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4.3 libgodot test Pre-release
Pre-release
p4_3-1.0.1

Bump SwiftGodot

Godot 4.2, with a couple of additional fixes

06 Jan 17:52
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Based on this github.com/migueldeicaza/libgodot: 05eb261a0231524db895de5bf2dd8bfcbf7db85d

Preview for Godot 4.2

30 Nov 04:17
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Preview for Godot 4.2 Pre-release
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This is based on 3a197cb8c0f12608959b7e091acb7e06e60ca2b9 from github.com/migueldeicaza/libgodot

Version with the proper @rpath

07 Oct 03:28
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Pre-release

Should improve the distribution

First release of LibGodot.xcframework

02 Sep 20:52
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The first release of the binary package that contains an ARM/x86 library for libgodot.