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TODO

  • Separate sample game code from engine code

Input system

  • Implement on the fly remapping
  • Handle modifier keys
  • Handle mouse events
  • Support for gamepad

Scripting system

  • Make script variables configurable via scene file

Dev mode

  • Entity editor
  • Asset browser
  • Log window
  • In-game profiling
  • Input debugging/editing

Rendering

  • Fonts
  • Particles
  • UI rendering
  • Tilemaps
  • Custom rendering layers

Events

  • Rewrite the event system

Audio

  • Add an audio library

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