by THE INTERCEPTORS (C) 2024-2025
This is the public git repo for Interception III. It was created with DoomTools by MTrop, and you can use DoomMake to build this repo into a fully working wad snapshot for testing.
Contributors can feel free to make pull requests to add features, make changes, or upload their maps into the wad.
This project may need some local properties filled in by whoever clones this project.
Make a doommake.properties
file and look at the properties in PROPS.txt
for the
modifiable settings for this project. The doommake.properties
file that you create should
NOT BE CHECKED IN TO YOUR REPOSITORY!
This project requires the DoomTools toolchain for building it. Clone this project to a new folder and type:
doommake init
...In order to ensure everything has been prepped correctly (some directories or files may need extracting, downloading, or copying).
To clean the build folder, type:
doommake clean
To both initialize and build this project and its distributable archive:
doommake
To build the DeHackEd patch from DECOHack source:
doommake patch
To convert raw assets to Doom assets:
doommake convert
To build the assets WAD:
doommake assets
To convert raw texture assets to Doom assets:
doommake converttextures
To build the texture resources:
doommake textures
To build just the maps WAD:
doommake maps
To extract only the textures used by maps to a separate WAD file (if any):
doommake maptextures
To run this project (after setting the correct properties):
doommake run
To build all components:
doommake all
To build the full release:
doommake release