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Interception III is a Doomworld community project aiming to create a fully-featured expansion to DOOM II (1994). The source files to generate the wad can be found here. Feel free to generate a snapshot and play, test and report any issues, or contribute by issuing a pull request.

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Interception III

by THE INTERCEPTORS (C) 2024-2025

What This Is

This is the public git repo for Interception III. It was created with DoomTools by MTrop, and you can use DoomMake to build this repo into a fully working wad snapshot for testing.

Contributors can feel free to make pull requests to add features, make changes, or upload their maps into the wad.

Before You Build This Project

This project may need some local properties filled in by whoever clones this project. Make a doommake.properties file and look at the properties in PROPS.txt for the modifiable settings for this project. The doommake.properties file that you create should NOT BE CHECKED IN TO YOUR REPOSITORY!

To Build This Project

This project requires the DoomTools toolchain for building it. Clone this project to a new folder and type:

doommake init

...In order to ensure everything has been prepped correctly (some directories or files may need extracting, downloading, or copying).

To clean the build folder, type:

doommake clean

To both initialize and build this project and its distributable archive:

doommake

To build the DeHackEd patch from DECOHack source:

doommake patch

To convert raw assets to Doom assets:

doommake convert

To build the assets WAD:

doommake assets

To convert raw texture assets to Doom assets:

doommake converttextures

To build the texture resources:

doommake textures

To build just the maps WAD:

doommake maps

To extract only the textures used by maps to a separate WAD file (if any):

doommake maptextures

To run this project (after setting the correct properties):

doommake run

To build all components:

doommake all

To build the full release:

doommake release

About

Interception III is a Doomworld community project aiming to create a fully-featured expansion to DOOM II (1994). The source files to generate the wad can be found here. Feel free to generate a snapshot and play, test and report any issues, or contribute by issuing a pull request.

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