docker build --tag sotf .
docker run --rm -it --publish 8766:8766/udp --publish 9700:9700/tcp --publish 27016:27016/tcp sotf
Key | Values | Default Value | Description |
---|---|---|---|
IPADDRESS | Any IPv4 address formatted string | 0.0.0.0 | Listening interface for the game server, usually 0.0.0.0 if listening on all interfaces. |
GAMEPORT | Integer | 8766 | UDP port used for gameplay netcode (Bolt). |
QUERYPORT | Integer | 27016 | UDP port used by Steam to list the server and enable the discovery services. |
BLOBSYNCPORT | Integer | 9700 | BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data. |
SERVERNAME | String | My Sotf Server | Name of the server visible in the server list, and in the Steam contacts. |
MAXPLAYERS | Integer | 8 | The maximum number of players allowed simultaneously on the server. (1 - 8) |
PASSWORD | String | Adds a password to make your server “private”. Upon connection, this password will be requested before the client can proceed. (Max. 40 chars) | |
LANONLY | Bool | false | Allows or restricts the server visibility to LAN only. |
SAVESLOT | Integer | 1 | When creating a new save, this number will be the id of the save. |
SAVEMODE | New Continue |
Continue | Game save initialization mode. “continue”: will create a new save on SaveSlot if it doesn’t exist, or load it if it exist. “new”: will create a new game, with a new game id, and overwrite any game previously saved on the SaveSlot. If the server stops and restarts, the previous save will be overwritten for as long as the mode is set to “new”. |
GAMEMODE | Normal Hard Hardsurvival Peaceful Creative Custom |
Normal | Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later. |
SAVEINTERVAL | Integer | 600 | How often the game server automatically saves the game to SaveSlot, in seconds. |
IDLEDAYCYCLESPEED | Float | 0.0 | A multiplier to how quickly the time passes compared to normal gameplay when the server is considered idle (no player connected). |
IDLETARGETFRAMERATE | Integer | 5 | Target framerate of the server when it’s considered idle (no player connected). |
ACTIVETARGETFRAMERATE | Integer | 60 | Target framerate of the server when it’s NOT considered idle (one or more player connected). |
LOGFILESENABLED | Bool | true | Defines if the logs will be written to files. The logs will be output in /logs. |
TIMESTAMPLOGFILENAMES | Bool | true | Enabled log files timestamping. “true”: every time the server runs will dump log output to a new file, with filename having the following format: sotf_log_{DateTime:yyyy-MM-dd_HH-mm-ss}.txt “false”: the filename will be sotf_log.txt and previous log will be overwritten if it already exists. |
TIMESTAMPLOGENTRIES | Bool | true | Enables each log entry written to file to be timestamped. |
SKIPNETWORKACCESSIBILITYTEST | Bool | false | Opt-out of network accessibility self tests: retrieval of the public IP and listing on Steam Master Server, as well as port accessibility check. Please note that only IPv4 is officially supported. |
Key | Value | Default Value | Description |
---|---|---|---|
TREEREGROWTH | Bool | true | Enable automatic tree regrowth, triggered when sleeping. |
STRUCTUREDAMAGE | Bool | true | Allow buildings to be damaged. |
These settings are only required if the game mode is set to Custom
Key | Value | Default Value | Description |
---|---|---|---|
CHEATS | Bool | false | Allows cheats on the server. |
ENEMYSPAWN | Bool | true | Enable enemies spawning. |
ENEMYHEALTH | Low Normal High |
Normal | Adjust enemy starting health. |
ENEMYDAMAGE | Low Normal High |
Normal | Adjust damage enemies can do. |
ENEMYARMOUR | Low Normal High |
Normal | Adjust enemies armor strength. |
ENEMYAGGRESSION | Low Normal High |
Normal | Adjust enemy aggression level. |
ANIMALSPAWNRATE | Low Normal High |
Normal | Adjust animal spawn rate. |
ENEMYSEARCHPARTIES | Low Normal High |
Normal | Adjust the frequency of enemy search parties. |
STARTINGSEASON | Spring Summer Autumn Winter |
Summer | Set environmental starting season. |
SEASONLENGTH | Short Default Long Realistic |
default | Adjust season length. |
DAYLENGTH | Short Default Long Realistic |
default | Adjust day length. |
PRECIPITATIONFREQUENCY | Low Default High |
default | Adjust the frequency of rain and snow. |
CONSUMABLEEFFECTS | Normal Hard |
Normal | Enable damage taken when low hydration and low fullness. |
PLAYERSTATSDAMAGE | Off Normal Hard |
Normal | Enable damage from each bad or rotten food and drink. |
COLDPENALTIES | Off Normal Hard |
Normal | Adjusts the severity that cold will affect health and stamina regeneration. |
STATREGENERATIONPENALTY | Off Normal Hard |
Normal | Reduces the rate that health and stamina will regenerate. |
REDUCEDFOODINCONTAINERS | Bool | false | Reduces the amount of food found in containers. |
SINGLEUSECONTAINERS | Bool | true | Containers can only be opened once. |
BUILDINGRESISTANCE | Low Normal High |
Normal | Adjust building resistance to attacks. |
CREATIVEMODE | Bool | false | Enable creative mode game. |
PLAYERSIMMORTALMODE | Bool | false | Enable god mode for all players. |
FORCEPLACEFULLLOAD | Bool | false | If true, everything players have in hands will be placed in a single click (stones, stone floors, wood floors) |
NOCUTTINGSSPAWN | Bool | false | If true, disable cuttings spawning. |
ONEHITTOCUTTREE | Bool | false | Enable chopping tree with a single hit. |
All descriptions are from Dedicated Server Configuration Guide