Blender add-on for importing various Call of Duty assets via the game files.
- Call of Duty & Call of Duty United Offensive
- BSP - Compiled map files
- XModel - Compiled models
- Call of Duty 2
- D3DBSP - Compiled map files
- XModel - Compiled models
- Call of Duty 4 Modern Warfare
- XModel - Compiled models
- Call of Duty 5 World at War
- XModel - Compiled models
- Call of Duty Black Ops
- XModel - Compiled models
First of all, extract all the necessary game specific contents. Make sure to have the exact same folder structure as they have originally.
Files can be found inside the .pk3 files.
.
├── maps/
├── skins/
├── textures/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Files can be found inside the .iwd files.
.
├── images/
├── maps/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd files. The rest of the assets can be acquired by installing modtools.
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd files. The rest of the assets can be acquired by installing modtools.
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd files. The rest of the assets can be acquired by installing modtools. There are still some missing assets though (mostly materials and images).
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
- Download the latest release
- Launch Blender
Edit > Preferences > Add-ons > Install- Browse to the downloaded
.zipfile - Enable the addon by ticking the checkbox in front of its name
- Launch Blender
- To see import progress, information and errors
Window > Toggle System Console
- To import a map
File > Import > CoD Asset Importer > Import map- Browse to the map inside the
mapsfolder
- To import a model
File > Import > CoD Asset Importer > Import model- Select the version of the model
- Browse to the model inside the
xmodelfolder
- Clone the repository
$ git clone git@github.com:mauserzjeh/cod-asset-importer.git
- Install dependencies
$ pip install -r requirements.txt
- Run the build script which will create a
.zipfile in thereleasefolder. Alternatively theBuild & Packagetask can be run from Visual Studio Code
$ python setup.py build_rust --inplace --release --create-release-package
- Launch Blender
Edit > Preferences > Add-ons > Install- Browse to the generated
.zipfile in the release folder - Enable the addon by ticking the checkbox in front of its name