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Vanilia bugs
Like other NetHack variants, UnNetHackPlus has bugs. This page tracks the status of the Bugs in NetHack 3.4.3 in UnNetHackPlus, (new bugs introduced in UnNetHackPlus are tracked at https://github.com/Bulwersator/UnNetHackPlus/issues and UnNetHack bugs at http://sourceforge.net/apps/trac/unnethack/report/1).
Special thanks to everyone who helped to compile this list.
UnNetHackPlus's developer would appreciate feedback on these bugs, especially the ones marked as "Help" (if anyone knows what these bug reports mean, please User talk:Bulwersator/UnNetHackPlus bug tracking).
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== Core bugs == {| class="prettytable sortable striped"
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What are the circumstances in which this occurs? (clarification request send to DevTeam at 2013-04-24) |
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What are these places? |
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What are the circumstances in which this will occur? |
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It's not clear how to reproduce this. There's a FIXME at line 616 in weapon.c that could potentially be (indirectly) related. |
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Unfortunately GruntHack fix depends on extension of structures introduced previously in this variant. Multiple unique monster problem also may be caused by corpses. If the unique monster in question doesn't normally spawn on that level, and was rather brought there from some other level (in the other game), zapping stone to flesh at it causes a segfault. |
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Levitate over pit, while blinded, drop something: "The food rations tumble into the pit.", "You hear The amulet of reflection tumbles downwards." |
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"Reproduced via polyself into a red dragon." (Bugs in NetHack 4) - whatever it may mean. |
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Described where? The rocks that result don't seem to be the problem. |
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Players throwing greased weapons have the same chance of them misfiring as if the object is cursed; monsters throwing projectiles suffer no penalty for throwing greased weapons at all. Fixed by Grunt. |
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Fixed in GruntHack by allowing the boulder to finish moving before dealing damage to the player (this leaves the trap ready to snare whoever next comes across the bones). Possible alternative solution: place the boulder where the player is before triggering the damage in the current code flow, leaving the boulder on top of the corpse. |
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dochat (sounds.c) checks to see if you’re talking to a steed before it checks to see if the monster is asleep. |
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TJR says break a wand of digging while standing next to the shopkeeper. |
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A spurious "starts to attack you, but pulls back" message is displayed, even though gas spores have only passive attacks. Fixed in GruntHack. |
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Fixed by Grunt |
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Fixed by Grunt |
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Reproduced with a hostile trapper. The t remained on the display in its original location adjacent to the polyselfed hero for several turns, even though there was a statue of a trapper on the tile with the hero. Fixed by Grunt |
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Which messages? |
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You may be told " is still eating.", but it comes through with you regardless. |
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Confirmed in NH4 by quaffing from fountain while engulfed by purple worm. In a similar vein, #praying on a cross-aligned altar also works. Fixed by Grunt |
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Fixed by Grunt |
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Happens when the unicorns were also co-aligned for the former player and he angered them before getting himself killed. |
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may be a pluralization issue if extinction lets only one of the |
monsters materialize. |
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bcode says: have six candles already attached, then try to attach more than one. Fixed by Grunt. |
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"A gush of water hits Chmee's right forelimb! You displaced Chmee." Fixed by Grunt. |
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"You kick the tengu. The tengu teleports, easily evading your clumsy kick." Fixed by Grunt. |
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Warned as in from blessed scroll of food detection; no warning is given about it being "very dangerous", as with other monsters that cause petrification. (Medusa's corpse is also warned about incorrectly, warning about poison instead of petrification.) Fixed in GruntHack. |
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Fixed by Grunt. To reproduce polymorph into vampire, wish for a pick-axe, apply said pick-axe down repeatedly. Alternatively, trigger a hangup-save after you finish digging and before you fall though. |
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"The black unicorn misses the red mold. The black unicorn is suddenly very hot! The black unicorn misses the red mold. The black unicorn is suddenly very hot! The black unicorn is killed!" Fixed by Grunt. |
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Bug relates to the nomovemsg variable being left set and unmul() being called later for an unrelated reason. An easy way to trigger it is to eat lizard corpses off the floor with nothing in inventory but worn armor in the presence of several hostile nymphs while your nutrition is between 1500 and 2000. When it asks if you want to stop eating, say no. (You'll stop anyway as soon as a nymph seduces you, but saying no causes nomovemsg to remain set.) Fixed by Grunt. |
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Very unclear description. |
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If you pick up some armor and are quoted a price then read a scroll of enchant armor before paying, the price does not change UNLESS you drop the armor and pick it up again, in which case it then does. Enchant weapon works the same way. Fixed by Grunt; ported by Sean Hunt. |
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A monster on the opposite side of a solid maze wall may be said to be seen through normal vision as well as astral vision; in fact, normal vision cannot see it. At other times no mention is made of how you see something, even though it is only visible through astral vision. |
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Create bones by using a magic lamp to wish for something that will blast you for more damage than you can survive. On loading the bones in another game, bless the lamp and rub it. A percentage of the time, you can get a second wish. |
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NH4 says, "What a strange direction!" |
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Fixed by Grunt |
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If you kill a monster with a wielded potion of blindness and get blinded in the process, the corpse is shown, but I'm not sure whether this is a bug and also not sure whether this is what the bug description refers to. |
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See Sunsword. Fixed by Grunt |
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Tried several times with strong pets and failed to reproduce in NH4. |
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Alex Smith |
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I was an XL7 human tourist, polymorphed into an elf, lost two levels to a vampire, polymorphed back to human, and was XL4. I then polymorphed to elf again, lost one level, polymorphed back to human, and my new form was too weak to survive. |
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Fixed by Grunt |
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You can, but only if the touchstone is not formally identified. Fixed by Sean Hunt |
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If the chest trap is colored gas (which normally stuns and hallucinates), and you are not already stunned, the message is the same whether you have hallucination resistance or not. (However, the message does not specifically say anything about hallucination.) |
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Fixed by Grunt |
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If you or a monster are caught in the explosion, it is always called "the gas spore's explosion", one of the only situations wherein a monster's correct name is always used while you are hallucinating. Fixed by Grunt; ported by Sean Hunt. |
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Death message is "petrified by stolen cockatrice corpse"; it should be "petrified by a stolen cockatrice corpse". |
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Description does not adequately differentiate this bug from C343-75, C343-76 and C343-121. |
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The messages in question are ones issued upon entering certain levels for the first time. Arc, Cav, Tou, Wiz quests have issues that I noticed. |
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you can create fireproof candles by erodeproofing a wielded pick-axe, then polymorphing it. IIRC you can't wish for fireproof candles directly, and it doesn't make sense for a working candle to be fireproof Falling into lava does destroy them, but zapping with a wand of fire doesn't seem to (neither when they are in the player's possession nor when they are on the floor), nor falling into a fire trap (while holding them in open inventory). |
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There is a bug in description of the bug - it applies to tame prisoners (MS_DJINNI is mostly OK, but tame one - "Sorry, I'm all out of wishes." is weird). |
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I assume here that it affects something obscure like Amiga (UnNetHackPlus supports only windows and linux) |
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poke vlad with magicbane until he's confused and wounded. Assume he's created with a scroll of teleportation. He will read it, and levelport to any random level in the Dungeons of Doom, Gehennom abvoe his tower, and his tower. [http://nethackwiki.com/mediawiki/index.php?title=Talk:Bugs_in_NetHack_4&curid=20755&diff=83570&oldid=78199] |
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A similar effect applies to monsters getting dressed, while wearing a cursed cloak / body armor. You can #dip a shirt that's covered by DSM into holy water, but you cannot apply grease to DSM that's covered by a cloak. |
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Moster teleported together with engulfed player: "%s suddenly disappears!". Monster teleported away, without player inside (happens in endgame) - no message. [https://github.com/sgrunt/GruntHack/commit/d55e0310fa32a6053f4acacba765dc6d6d3ffda3 location of buggy code, this patch is not fixing second case] |
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Priests will pick a random spot next to their altar, and try to go there whithout stepping into your line of attack. Game-play observation implies this "without" part also blocks them from stepping onto a (bones file) grave. |
For example, if there's a grave on the tile directly inside the door of a shop, the keeper will not step there, making it easier than it should be for you to get in and out of the shop. You can walk in with a pick-axe in open inventory, for example, or walk out with shop merchandise (although in the latter case you face Kops and striking, and THEN the shopkeeper will finally step on the grave and come after you). I'm not sure exactly how this applies to priests, though. |
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Can you or monsters kick your steed, causing it to jump and evade the kick? |
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A stethoscope will appraise but not uncloak a mimic. See also #SC343-17. |
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What is the badly phrased message in question? |
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Possibly, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. This might relate to shop-owned versus hero-owned gold. |
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=== Spoiler core bugs === {| class="prettytable sortable striped"
!Name!!Status!!Patch!!Description!!Additional info |
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SC343-10 |
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== Windows-only bugs == {| class="prettytable sortable striped"
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Go back to the installation instructions and finish the install. |
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== X11-only bugs == All bugs are moot as support was dropped.
== Linux-only bugs == {| class="prettytable sortable striped"
!Name!!Status!!Description |
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== Macintosh-only bugs == All bugs are moot as support was dropped.
== Qt-only bugs == All bugs are moot as support was dropped.
== Windows-CE-only bugs == All bugs are moot as support was dropped.
== Build-from-source bugs == {| class="prettytable sortable striped"
!Name!!Status!!Description!!Additional info |
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== Bugs not mentioned on the DevTeam's website == {| class="prettytable sortable striped"
!Name!!Status!!Patch!!Description |
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C343-204 |
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C343-391 ? |
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Testing a blind player with a peaceful shopkeeper: If you apply a stethoscope and it says Akalapi is there, and then "you move into it", without "Pardon me, Alikapi.", and he doesn't get angry. |
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|{{/bugstatus|Unknown}}
|| || {{anchor|foocubus_disparity}}Demon#Demons_summoning_demons produces somewhat more incubi than succubi, especially on lower dungeon levels. Cause: Makemon.c#line1352. (User:Ilmari Karonen computed exact number some time ago.)
|-
| {{anchor|desfile}}
|{{/bugstatus|Unknown}}
|| || A des-file format#SUBROOM with random size and location is always generated at the top or left edge of the parent ROOM.
|-
| {{anchor|impossible}}
|{{/bugstatus|Upstream}}
|| [http://bilious.alt.org/~paxed/nethack/nh343-impossible.diff Fix from Pat Rankin] [https://sourceforge.net/apps/trac/unnethack/changeset/1282 UnNetHack] || impossible() can mangle the parameter values.
|-
| {{anchor|jumpingintoportals}}
|{{/bugstatus|Unknown}}
|| || Jumping into portals with an item immediately before the portal prints messages out of order, and also autopickups the item (despite jumping over items not normally picking them up). (Bugs_in_NetHack_3.4.3/Reports#Jumping_into_portals_can_print_messages_out_of_order_or_incorrectly_pick_up_items)
|-
| {{anchor|travelstopsblindly}}
|{{/bugstatus|Unknown}}
|| || The travel command gets interrupted by engravings, even by dust engravings while blind. In every other respect, the game behaves as if you cannot feel the dust engraving while blind.([http://www.gamefaqs.com/boards/582497-nethack/65706611/738643810 first observed by JoveHack])
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| {{anchor|meatballedgolems}}
|{{/bugstatus|Fixed}}
| [https://github.com/Bulwersator/UnNetHackPlus/commit/6e49c2972e68cfeb7e1a8d9a60bdf3750848d77a UnNetHackPlus] (note [https://github.com/Bulwersator/UnNetHackPlus/commit/161d691aefdbb8cdd050a9d6de6fcbdb6eaef9fc preceding refactoring]
| Statues/figurines of golems hit with stone-to-flesh spell are Trap.c#line423 to turn into flesh golems, not meatballs.
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| {{anchor|unpolyignoreswaterwalking}}
| {{/bugstatus|Unknown}}
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| A player vampire lord who is wearing water walking boots and polymorphs into a non-flying form, will wet his stuff despite wearing water walking boots. A potion of levitation prevents this. ([http://bilious.alt.org/rgrn/?128317,128319,128321-128323,128336,128337,128339-128343#p128339 original report], [http://bilious.alt.org/rgrn/?128317,128319,128321-128323,128336,128337,128339-128343#p128342 source pointer], see also bug#C343-193)
|-
|
| {{/bugstatus|Fixed}}
| [https://github.com/Bulwersator/UnNetHackPlus/commit/e451c45ac70c367b56bd39792b6899175d7e3e1a UnNetHackPlus]
| Stethoscope reports unaligned monsters as chaotic
|-
|
| {{/bugstatus|Fixed}}
| [https://github.com/Bulwersator/UnNetHackPlus/commit/c786ec52c46f7f22bbaee3a1a15748013a1b9806 UnNetHackPlus]
| Missing foo_on/foo_off calls for objects with strange delay values fixed (this bug was not detectable by players)
|-
| || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/67c167367b8b118c9bc9b7f4e19bdd41bbc3b308 UnNetHackPlus] || Colour of mithril objects is wrong
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| || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/f5b8fe9e5608e531009867907d39dcd5217ea877 UnNetHackPlus] || Four shopkeeper names disappeared in NetHack 2.2a ([https://groups.google.com/forum/?fromgroups=#!topic/rec.games.roguelike.nethack/yFfMPYM_hLU report]).
|-
| || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/0f47db8c229f3e22b8b43c6db2739f565ffc5a7a UnNetHackPlus] || Player polymorphed into gremlin may multiply on fountain during levitation.
|-
| || {{/bugstatus|Confirmed}} || || Wands of teleportation do not auto-identify when you zap yourself.
|-
| || {{/bugstatus|Confirmed}} || || Corpse stacking ignores age Easy to test with sacrificing - produce lizard corpse, drop on altar, wait till it is too old for sacrificing, produce new lizard corpse, drop it on altar. Corpses will stack and both will be too old for sacrifice. Now produce next lizard corpse and sacrifice it to confirm that "Nothing happens" is caused by old age of offered corpse.
|-
| || {{/bugstatus|Confirmed}} || || Pick up unpaid oil potion in shop, lit it, pay Fuel Tax, drop and sell it for more than you lost on Fuel Tax
|-
| || {{/bugstatus|Confirmed}} || || Attacking with polearm and dealing no damage will not violate conduct - see Apply.c#line2421 in use_pole function.
|}
== Bugs mentioned only here == {| class="prettytable sortable striped"
!Name!!Status!!Patch!!Description !! Additional info |
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|- | Dual ring of slow digestion bug || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/0f73968c0e9a8d79d6f444a8cf89f207af0429c1 UnNetHackPlus] || || |- | || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/f58badbede0dc6ebcf2a0f4218bfdb0f8423acaa UnNetHackPlus] || Player polymorphed into Xorn is not trapped by pits but (s)he receives "You fall into a pit!" message|| |- | || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/5e729d4c0b669584f2ee09019f3750ecdd02c166 UnNetHackPlus] || Weird messages on decayed food for strangevores || |- | || {{/bugstatus|Confirmed}} || || Tame monsters create via #monster command as gremlin and ctrl + G in wizmode ignore hilite pet before their first move. || |- | || {{/bugstatus|Fixed}} || [https://github.com/Bulwersator/UnNetHackPlus/commit/95c1fc414d7a931174063e847f2d5196289f4591 UnNetHackPlus] (note [https://github.com/Bulwersator/UnNetHackPlus/commit/1da486b858962d35e26f9ff34d5fff1787ffff64 preceding refactoring] ) || speaking silent priest (result of polymorph) - see http://nhqdb.alt.org/?611 || |- | || {{/bugstatus|Confirmed}} || || Exploding player (ending gas spore polymorph) is affecting only last attacking monster, not all adjacent tiles || |- | || {{/bugstatus|Confirmed}} || || Player polymorphed into purple worm disappears from screen during engulfing attack || |- | || {{/bugstatus|Confirmed}} || || Walking into wall is smudging engravings despite not using-up the turn (found via http://gitorious.org/nethack-tas-tools/mainline/blobs/master/turnbyturn.txt#line1657) || |}
== References ==