v1.7.1
Fixes
- Fixed
PlayerHurt.WeaponInstance
beingnil
in some cases (#171) - Fixed weapon identification for older demos (no more
EqUnknown
) - Documented that
Player.Entity
may benil
between the player's death and his re-spawn (#170) - Documented more events where
Player
fields may benil
(#172) - Documented
Player.ViewDirection{X,Y}
ranges (#116)