v1.0.0
API Breaking Changes
- Changed return types of
Inferno.ConvexHull2D()
andInferno.ConvexHull3D()
from*s2.Loop
to[]r2.Point
andquickhull.ConvexHull
respectively
New Features / Changes
- Added
BombDefuseAborted
event (dispatched when the propertyCCSPlayer.m_bIsDefusing
of the player from the lastbomb_defuse
event changes from1
to0
) (#74) - Added
GameState.Team(common.Team)
helper to retrieve theTeamState
corresponding to a team (#76) - Added
TeamState.Team()
helper function, returns thecommon.TeamTerrorists
orcommon.TeamCounterTerrorists
(#76) - Added
TeamState.Opponent
utility link toTeamState
of the opponent - Added
TeamState
fields toevents.RoundEnd
&events.PlayerTeamChange
(#76) - Added
Player.IsBlinded()
helper function - Added
Player.FlashDurationTime()
helper function (returnstime.Duration
instead offloat32
likePlayer.FlashDuration
) - Added
PlayerFlashed.Attacker
field (#70) - Added
PlayerFlashed.FlashDuration()
helper function (#70)
Fixes
- Fixed
Inferno.ConvexHull3D()
not working by usinggithub.com/markus-wa/quickhull-go
sincegithub.com/golang/geo/s2
only works inS2
and not inR3
- Fixed
BombDropped
&BombPickup
never containing data
Contributors
Thanks to @quancore & @micvbang for various feature requests and bug reports.