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Added GameState.GrenadeProjectiles(), contains currently 'live' grenades i.e. flying around and smokes/mollies that are currently up. (#27 thanks @micvbang)
Added NadeProjectileThrownEvent, signals that a nade (projectile) has just been thrown
Added NadeProjectileBouncedEvent, signals that a nade just bounced off a wall or object
Added NadeEventIf.Base() to get the underlying NadeEvent
Added Entity.Position() helper function to get entity positions
Added Entity.BindProperty() & PropertyEntry.Bind() utility functions for binding a property's value to a pointer
Changes
Replaced unused Player.Weapons field with Player.Weapons() method (#31)
Deprecated PropertyEntry.RegisterPropertyUpdateHandler(), added PropertyEntry.OnUpdate() - they are identical but OnUpdate is shorter & easier to understand.