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      _____    __    _____    __       ____
     / ___/   / /   /____/   / /      /    \    FieldKit.otl
    / ___/   / /   /____/   / /__    /  /  /    (c) 2014, FIELD. All rights reserved.
   /_/      /_/   /____/   /____/   /_____/     http://www.field.io

A collection of Digital Assets for SideFX's Houdini animation and visual effects software. This library combines frequently used tools and ideas derived from the generative design field as small modular assets.

Included Tools:

SOP

Create fd_sop_create.otl

  • Trail Boundary Object creates a bounding box from an animated input
  • Scatter Uniform (+ Point Distributor)
  • Helix creates a polygon helix spiral

Modify fd_sop_modify.otl

  • Displace by LFO Noise
  • Displace by Map uses a COP or Texture to displace the geometry, similar to a displacement shader SHOP.
  • Normalize the geometry into a 0-1 size along a given dimension

Render fd_sop_render.otl

  • Color Random from Ramp
  • Line Shaper

Util fd_sop_util

  • File Cache is a versatile multi process file caching node that works with Alembic and BGEO formats

ROP

Util fd_rop_util

  • Game Asset Exporter simplifies exporting a variety of file formats for use in realtime 3D engines

Installation

  1. Download or clone the repository onto a local or network drive e.g. //ULTRA/3D/FieldKit.otl/

  2. Open houdini.env (Windows: $HOME/houdiniX.Y/houdini.env OS X: ~/Library/Preferences/houdini/) in a text editor and append the following lines:

FIELDKIT = "<PATH TO YOUR GIT CLONE HERE>"
HOUDINI_OTLSCAN_PATH = "$FIELDKIT;$HFS/houdini/otls"
  1. Relaunch Houdini and it should have picked up the assets. Use Windows> Operator Type Manager> Scanned OTL Libraries to check.

TODO

Better Caching

  • rendering a series of dependent caches in the background
  • unlock all parent HDAs from cache node. e.g. when cache is embedded into another HDA.

Credits

Released under the BSD license. Full details in the included LICENSE file.

(c) 2013-2014, Marcus Wendt marcus@field.io

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