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Getting started
The first thing you wanna do with pax is choosing a location where you will store your modpack. Download the latest release of PAX from here (if you're on Windows, download pax-windows.zip, on Linux download pax) and create a new folder where you put the contents of the zip file (on Windows) / the binary (on Linux).
On Windows, your directory structure should look like this:
yourcreatedfolder/
βββ cacert.pem
βββ libcrypto-1_1.dll
βββ libcrypto-1_1-x64.dll
βββ libssl-1_1.dll
βββ libssl-1_1-x64.dll
βββ pax.exe
And on Linux, it is supposed to look like this:
yourcreatedfolder/
βββ pax
Depending on whether you'd like to start fresh or already have a modpack you'd like to edit, there are two actions you can take:
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If you want to create a new modpack, execute the
./pax initcommand.- Pax will ask to confirm your action and to choose your modpack name, the name of the author, the modpack version (can be any version number, for example
1.0.0) and the minecraft version (the version this pack is compatible with). - Pax will ask you whether you want to use Forge, Fabric, or Quilt.
- Pax will ask to confirm your action and to choose your modpack name, the name of the author, the modpack version (can be any version number, for example
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If you already have a modpack you'd like to modify, execute the
./pax import <file>command.- Replace
<file>with a location to your.zipfile, for example./pax import C:\Downloads\All_The_Mods_6.zip. - For importing, only
.zipfiles in the Curseforge modpack structure are accepted..zipfiles that contain complete minecraft profiles or*.jarfiles are unsupported.
- Replace
Regardless if you chose initialization or import, this is what your directory structure should look like now:
yourcreatedfolder/
βββ modpack/
β βββ overrides/
β βββ manifest.json
βββ pax (or pax.exe under Windows)
If you've opened or unzipped a modpack from Curseforge before, you've surely noticed that pax's directory structure in
modpack/is completely identical to theirs. Pax is designed to be easy to use with the existing Curseforge structure, which means that even if the./pax exportcommand fails or the sun goes dark, you would still be able to manually create your modpack by zipping the contents of themodpack/folder.
Pax has a comprehensive command reference viewable by ./pax --help or ./pax <command> --help.
- If you want to list/add/remove/update mods, check out Managing mods.
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If you want to add config files or datapacks to your modpack, drop it into the
overrides/folder. For example, if you want to set a custom Botania config, you would drop thebotania-common.tomlintomodpack/overrides/config/. - How one can export their modpack is explained on the Export page.
- If you want PAX to automatically upload your modpack to Curseforge, read about Automatic releases.
