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Releases: maplibre/maplibre-native

android-v11.13.0

30 Jul 00:22
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✨ Features and improvements

node-v6.2.0-pre.0

30 Jul 17:16
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node-v6.2.0-pre.0 Pre-release
Pre-release

ios-v6.18.0

29 Jul 22:53
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android-v11.12.2

29 Jul 20:45
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✨ Features and improvements

  • texture2d - getVulkanImage and support for Texture2DUsage::Attachment (#3632).

🐞 Bug fixes

  • Fix dashed line issue when style change (#3675).

node-v6.1.1-pre.0

29 Jul 13:34
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node-v6.1.1-pre.0 Pre-release
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  • Fix freezing in macos/metal after ~32 renders (Issue, PR).

core-aeaadc06b4e0614f4f243db4dce210c22dde9f9c

25 Jul 18:08
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Fix OpenGL symbols leaking to other backend builds (#3660)

core-12e0922fc4cadcd88808830e697cfb1d5206c8c9

21 Jul 15:47
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Make sure llvm-objcopy is installed for core-release (#3638)

android-v11.13.0-pre0

15 Jul 19:14
android-v11.13.0-pre0
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android-v11.13.0-pre0 Pre-release
Pre-release

This pre-release contains possible workarounds for some obscure Android ANRs during surface/context destruction (more info #3618).

MapLibreGLSurfaceView.WAIT_COMMANDS_ON_CLEANUP = true tries to wait the GPU commands since the opengl/egl implementation seems to hang on cleanup, so we're trying to enforce the order. When enabled it adds some wait time since it forces GPU task completion.

MapLibreGLSurfaceView.DEFER_CONTEXT_DESTRUCTION = true moves the blocking calls to a different thread. The main thread still needs to pause the render thread (and wait for it).

ios-v6.17.1

09 Jul 23:23
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  • Revert "Fix the symbol blink issue by only placing the symbol in current level", as this was causing regressions (#3610).

ios-v6.17.0

09 Jul 14:49
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  • Fix render pipeline state bug (#3598).
  • Added the nearClippedProjMatrix to the drawing context (#3599).
  • feat: add clusterMinPoints option Android and iOS (#3601).