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update changelog
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CHANGELOG.md

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### v3.0.2
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Critical fixes and improvements for developers using Windows OS and developers using Unity 6.0
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Fixes
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- Fix the android build problems with Unity 6.0. Settings files and android build procedure has changed, you can check the ReadMe file for the new instructions.
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- Fix a bug where long-term cache wasn't working as intended during development time on Windows machines.
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- Fix a bug where caching system caused app freezes on launch.
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- Fix a bug where JsonUtility couldn't parse response JSON on IL2CPP builds.
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- Fix LoadView procedure which allows developers to (controllably) jump to different locations on map.
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- Add new settings under image, terrain and vector modules to help limit and control their work.
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- Change TileCreator class to work through an interface.
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- Fix the compilation issues in the test module.
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- Fix and update the MapDebug module.
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- Fix a bug where vector module didn't respect zoom level limits on first view load.
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- Fix a bug where the root object for runtime generated vector entity visuals didn't positioned correctly.
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- Fix a bug where the root object for runtime generated vector entity visuals didn't position correctly.
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- Fix a bug where vector layer module didn't update position of visuals from unloading tiles
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- Fix a bug where TileJson was calling the callback method twice
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- Fix a bug where file and sqlite caches didn't handle custom database and folder names correct
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New
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- Add TileLoaded and TileUnloading events to MapboxMap class, along with LoadViewStarting and LoadViewCompleted events.
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Improvements
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- Change the scheduling system in data fetching and task management systems to decrease the complexity, making it easier to control and improve performance on highly dynamic maps.
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- Add new settings under image, terrain and vector modules to help limit and control their work.
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- Change TileCreator class to work through an interface.
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### v3.0.1
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### v3.0.0

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