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fix a bug where vecot layer module didn't update location for object belonging to tile that are not in retained list but still visible until proper tile is loaded
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Runtime/Mapbox/VectorModule/VectorLayerModule.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -100,7 +100,7 @@ public virtual void UpdatePositioning(IMapInformation information)
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{
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foreach (var tileId in _readyTiles)
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{
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var isRetained = _retainedTiles.Contains(tileId);
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var isRetained = _activeTiles.Contains(tileId) || _retainedTiles.Contains(tileId);
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if (isRetained)
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{
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_meshGenerationUnit.UpdateForView(tileId, information);

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