Programming language | Years active | Timeline | |
---|---|---|---|
๐ฆ | Rust | 2020 - present | โโโโโโโโโโโโโ |
๐ฎ | C# (Unity) | 2017 - present | โโโโโโโโโโโโโ |
๐ | JavaScript / TypeScript | 2013 - 2023 | โโโโโโโโโโโโโ |
๐ | Python | 2014 - 2021 | โโโโโโโโโโโโโ |
๐ฆ | Swift | 2015 - 2018 | โโโโโโโโโโโโโ |
Game dev & Rustacean
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Codecraft
- Croatia
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13:12
(UTC +02:00) - https://codecraft.dev
- in/lukamaljic
Pinned Loading
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darksailstudio/refs
darksailstudio/refs PublicUnity containers for values and events with change/invoke notifications.
C#
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darksailstudio/resettables
darksailstudio/resettables PublicUnity editor utility for resetting scriptable object state after changes made during editor play mode.
C#
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Unity MonoBehaviour to ECS component...
Unity MonoBehaviour to ECS component converter 1using Unity.Assertions;
2using Unity.Entities;
3using UnityEngine;
45/// <summary>
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Zero-allocation list item upcasting
Zero-allocation list item upcasting 1using System.Collections;
2using System.Collections.Generic;
34public static class ReadOnlyListExtensions
5{
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django-parcel-ssr
django-parcel-ssr Public archiveDjango server side rendering, powered by Parcel bundler
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