Player needs to protect the Blackhole from the asteroids so it does not go too big and stay close from it so the scientists are able to collect information of it.
- UI to show the power (with power mechanics)
- Add power ups (gun modifier and temp shield dropped by the asteroids)
- local multiplayer (half score and increase in difficult)
Game - Blackhole
Game - Asteroids
Game - Player - Bullets
Blackhole and Phaser collides to everyone
Player collides to everyone
Asteroids collide to everyone
Bullets collide to everyone but player
PhysicsBody is lives inside the entities, the PhysicsSystem only contains a list of pointers
Entities can read the PhysicsBody but cannot edit (not blocked just a rule)
PhysicsSystem can edit PhysicsBody
To activate Debug mode and tweak some values: config.zig
zig build -Dtarget=wasm32-emscripten