The project did not open in GODOT 3.2. There are materials, textures and other things for developers.
Used GODOT 3.1.1
Just copy the folders you need into your project. For example, the materials folder and the textures folder. Or prefab and all its components.
General scheme of ways.
All components from the content creator are MIT licensed.
Created by Magicus Art Studio. Sergey Mikhaylov.
- The project used the basic script from the package Maujoe / godot-camera-control Script and basic script from package ashrafulislambd/fpscontroller. MIT License. The text of the license can be found here
- Textures created with Materialize
- We like Blender