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hypersnare

Generates snares inspired by the genre of 'hyperpop,' drawing specifically from a technique umru has described, where a snare sound is ran through a series of flangers, resonators, delays, and distortions.

Synthesis

As briefly described above, the snares are created by manipulation of several effects. First, a snare is generated with simple subtractive synthesis. It is made of a tone and noise, which are filtered. The resulting sound is then ran through a (yet-to-be) randomized chain of effects, currently limited to a karplus-strong style delay line. This creates the alien metallic sound so prevalent in the hyperpop genre!

Software Design

The program is made of two parts, client and implementation. The audio IO implementation is handled by StdAudio, a class written by Robert Sedgewick and Kevin Wayne for Princeton (huge thanks, it makes working with Java's cryptic AudioSystem so much easier!). I also implemented a simple set of audio synthesis classes to handle the creation of sound.

I define a hierarchy of interfaces that describe the intended functionality of the separate sound classes I wrote.
TODO: add picture of class hierarchy

Finally, the main client class allows for the user to randomize, hear, and save different snare sounds!

To-Do

  • Add additional audio effects (filter bank, reverb)
  • Add saving functionality to main
  • Improve quality of README
  • Add UI?

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Generates snare sounds inspired by 'hyperpop'

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