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lucianonooijen/README.md

Hi there πŸ‘‹

I am Luciano Nooijen, a software and site reliability engineer from πŸ‡³πŸ‡± living in πŸ‡¬πŸ‡· with an interest in Computer Science and Free and Open-Source Software.

I currently work at Companion Group as Lead Software Engineer, where I work with technologies such as Unreal Engine 5, C++, C, C# and different cloud technologies.

For software engineering, I mostly work with Golang, C, C++ and Cloud-Native technologies. β˜οΈπŸš€

Game development

Software engineering

Frontend development

Site reliability engineering

Β 

Public Cloud providers

πŸ“« How to reach me?

⦿ Visit my Website 🌐
β¦Ώ Subscribe to my blog's RSS feed πŸ“
β¦Ώ Connect with me on LinkedIn πŸ”—
β¦Ώ Follow me on Twitter πŸ”—
β¦Ώ Shoot Me an Email πŸ’Œ

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  1. dotfiles dotfiles Public

    My dotfiles used on MacOS (Arch Linux on `linux` branch). Include custom scripts and configs for NeoVim, ZSH, Tmux, Ranger, and more.

    Vim Script 8 3

  2. Personal-Website Personal-Website Public

    The website I created to tell others about myself, my expertise and my experience. Built with the Hugo static site builder.

    CSS 7 3

  3. capsa-gg/capsa capsa-gg/capsa Public

    Capsa is a logging solution for Unreal Engine projects. This repository hosts the server and webapp code.

    Go 2

  4. capsa-gg/capsa-plugin-unreal-engine capsa-gg/capsa-plugin-unreal-engine Public

    Unreal Engine plugin for Capsa

    C++ 1

  5. BytecodeAgency/import-boundary-checker BytecodeAgency/import-boundary-checker Public

    CLI tool to check Go (and soon Javascript/Typescript) project imports to see if import boundaries are not violated, based on a DSL

    Go 27 4

  6. genesis genesis Public

    Genesis project template and scaffolding

    Go