A tool to interact with glsl
shaders aimed to streamline the process of
creating and running them. Somewhat compatible with work done using Shadertoy.
This project requires GLEW and GLFW.
make
Usage: shaderun <fragment_path> [window_width] [window_height]
- Not sure if the window width and height work yet, would need to mess with my window manager
- Would like to get exporting through ffmpeg working
-
- brian (well know graphics man) told me to just sequentially render to texture each frame for ffmpeg here
Credit to evilryu
for the test.glsl
file