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LootLocker_UnitySDKv3.1.0

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@kirre-bylund kirre-bylund released this 12 Sep 12:35
· 263 commits to main since this release

Features

  • Feedback πŸŽ‰ - We're introducing the feature Feedback. With this feature you can easily add a feedback loop into your game. Be it to moderate UGC, get bug reports from players, or to let players report malicious behaviour, this new system supports it all. Read more in our blog post
  • Listing leaderboards - The SDK now has the ability to list the available leaderboards helping you if you have generated or seasonal leaderboards for example.
  • Virtual Currency Purchasing Sample - We've added a sample to the SDK that shows you how you can implement an in game store with virtual currencies.
  • Retry-After Header support - The SDK now supports the Retry-After header, so if a requst fails for a reason that is retryable and the LootLocker backend returns a Retry-After header, you can find that value in the response.

Bug Fixes

  • Silenced the rate limiter logs when entering playmode.
  • Fixed a bug in ZeroDepJSON that made generic objects that were members of a non generic object unparseable.
  • When updating keys in persistent player storage the SDK now correctly handles the returned "public" fields.

Deprecations

  • Renamed class LootLockerGetPersistentStoragResponse to LootLockerGetPersistentStorageResponse. Please use the new LootLockerGetPersistentStorageResponse class from now on.
  • Renamed class LootLockerGetPersistentStoragResponseDictionary to LootLockerGetPersistentStorageResponseDictionary. Please use the new LootLockerGetPersistentStorageResponseDictionary class from now on.

Full Changelog: v3.0.0...v3.1.0