Release v1.2.6 (#151) #61
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name: CI | |
permissions: | |
contents: read | |
actions: read | |
packages: read | |
statuses: write | |
checks: write | |
on: | |
push: | |
branches: [main] | |
pull_request: | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
test: | |
name: Test (${{ matrix.unityVersion }}) | |
runs-on: ubuntu-latest | |
timeout-minutes: 10 | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: [6000.0.49f1, 2023.2.20f1] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
# Required when using package mode, see open issue: | |
# https://github.com/game-ci/unity-test-runner/issues/223 | |
- name: Move Into Subdirectory | |
shell: bash | |
run: | | |
mkdir root | |
shopt -s dotglob extglob | |
mv !(root) root/ | |
# Required for E2E tests | |
- name: Install LiveKit Server | |
run: curl -sSL https://get.livekit.io | bash | |
- name: Run LiveKit Server | |
run: livekit-server --dev & | |
- name: Run Tests | |
uses: game-ci/unity-test-runner@v4 | |
id: testRunner | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: root | |
unityVersion: ${{ matrix.unityVersion }} | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
checkName: Test Results (${{ matrix.unityVersion }}) | |
packageMode: true | |
useHostNetwork: true | |
- name: Upload Test Results | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Test results (${{ matrix.unityVersion }}) | |
path: ${{ steps.testRunner.outputs.artifactsPath }} | |
# For platforms with build support on Linux | |
build-linux: | |
env: | |
UNITY_PROJECT_PATH: Samples~/Basic | |
name: Build (${{ matrix.targetPlatform }}, ${{ matrix.unityVersion }}) | |
runs-on: ubuntu-latest | |
timeout-minutes: 30 | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: [6000.0.49f1] | |
targetPlatform: [iOS, Android, StandaloneLinux64] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: ${{ env.UNITY_PROJECT_PATH }}/Library | |
key: Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.UNITY_PROJECT_PATH) }} | |
restore-keys: | | |
Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}- | |
Library-${{ env.UNITY_PROJECT_PATH }}- | |
Library- | |
# Android build requires more disk space than other platforms | |
# Solution: clear disk space first | |
- name: Free Disk Space | |
if: matrix.targetPlatform == 'Android' | |
uses: jlumbroso/free-disk-space@v1.3.1 | |
- name: Build | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: ${{ env.UNITY_PROJECT_PATH }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
- name: Upload Build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Build (${{ matrix.targetPlatform }}) | |
path: build/${{ matrix.targetPlatform }} | |
retention-days: 1 | |
# For platforms with build support on Windows | |
build-windows: | |
env: | |
UNITY_PROJECT_PATH: Samples~/Basic | |
name: Build (${{ matrix.targetPlatform }}, ${{ matrix.unityVersion }}) | |
runs-on: windows-latest | |
timeout-minutes: 30 | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: [6000.0.49f1] | |
targetPlatform: [StandaloneWindows64] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: ${{ env.UNITY_PROJECT_PATH }}/Library | |
key: Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.UNITY_PROJECT_PATH) }} | |
restore-keys: | | |
Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}- | |
Library-${{ env.UNITY_PROJECT_PATH }}- | |
Library- | |
- name: Build | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: ${{ env.UNITY_PROJECT_PATH }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
- name: Upload Build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Build (${{ matrix.targetPlatform }}) | |
path: build/${{ matrix.targetPlatform }} | |
retention-days: 1 | |
# For platforms with build support on MacOS | |
build-macos: | |
env: | |
UNITY_PROJECT_PATH: Samples~/Basic | |
name: Build (${{ matrix.targetPlatform }}, ${{ matrix.unityVersion }}) | |
runs-on: macos-latest | |
timeout-minutes: 30 | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: [6000.0.49f1] | |
targetPlatform: [StandaloneOSX] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: ${{ env.UNITY_PROJECT_PATH }}/Library | |
key: Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.UNITY_PROJECT_PATH) }} | |
restore-keys: | | |
Library-${{ env.UNITY_PROJECT_PATH }}-${{ matrix.targetPlatform }}- | |
Library-${{ env.UNITY_PROJECT_PATH }}- | |
Library- | |
- name: Build | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: ${{ env.UNITY_PROJECT_PATH }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
- name: Upload Build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Build (${{ matrix.targetPlatform }}) | |
path: build/${{ matrix.targetPlatform }} | |
retention-days: 1 |