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awesome-human-human-interaction

A curated list of awesome human-human interaction (HHI) resources. If you find any errors or problems, please don't hesitate to comment.

Table of Contents

Datasets

Dataset Year Motions Frames Texts Scheme Modality
UMPM 2011 36 400K No MoCap Skeleton
SBU Kinect 2012 300 7.5K No RGB+D Skeleton
You2Me 2020 42 77K No RGB+D Skeleton
NTU RGB+D 120 2019 8,276 462K No RGB+D Skeleton
Chi3D 2020 373 63K No MoCap SMPL-X
ExPI 2022 115 30K No Multi RGB Skeleton
GTA Combat 2023 6.8K 2.05M No Synthetic Skeleton
Hi4D 2023 100 11K No Multi RGB SMPL
InterHuman 2023 6,022 1.7M Yes Multi RGB SMPL
Inter-X 2024 11,388 8.1M Yes MoCap SMPL-X, Skeleton
ReMoCap 2024 87 275.7K No Multi RGB Skeleton
InterDance 2025 - 3.93hours No MoCap SMPL-X

Recent Papers

HHI Generation

  • Dyadic Mamba: Long-term Dyadic Human Motion Synthesis, CVPRW'25_ [Paper]

  • InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling, ICLR'25 [Paper], [Project], [Code]

  • TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation, CVPR'25 [Paper], [Project], [Code]

  • MixerMDM: Learnable Composition of Human Motion Diffusion Models, CVPR'25 [Paper], [Project], [Code]

  • Invisible Strings: Revealing Latent Dancer-to-Dancer Interactions with Graph Neural Networks, ICCC'25 [Paper], [Code]

  • Leader and Follower: Interactive Motion Generation under Trajectory Constraints, arXiv'25 [Paper]

  • InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions, arXiv'25 [Paper], [Code]

  • Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer, arXiv'25 [Paper]

  • It Takes Two: Real-time Co-Speech Two-person’s Interaction Generation via Reactive Auto-regressive Diffusion Model, arXiv'25 [Paper]

  • COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models, arXiv'25 [Paper]

  • InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint, NeurIPS'24 [Paper], [Code]

  • Towards Open Domain Text-Driven Synthesis of Multi-Person Motions, ECCV'24 [Paper], [Project]

  • in2IN: Leveraging individual Information to Generate Human INteractions, CVPRW'24 [Paper], [Project], [Code]

  • CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement, arxiv 2024.06 [Paper], [Project], [Code]

  • Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]

  • ContactGen: Contact-Guided Interactive 3D Human Generation for Partners, AAAI'24 [Paper], [Project], [Code]

  • InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions, IJCV'24 [Paper], [Project], [Code&Data]

  • ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation, ICCV'23 [Paper], [Project], [Code]

  • PriorMDM: Human Motion Diffusion as a Generative Prior, ICLR'24 [Paper], [Project], [Code]

  • Neural Animation Layering for Synthesizing Martial Arts Movements, SIGGRAPH 2021 [Paper]

  • Local Motion Phases for Learning Multi-Contact Character Movements, SIGGRAPH 2020 [Paper], [Code]

Reaction Generation

  • ReactDance: Progressive-Granular Representation for Long-Term Coherent Reactive Dance Generation, arXiv'25 [Paper]

  • HERO: Human Reaction Generation from Videos, arXiv'25 [Paper], [Project]

  • Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation, ICLR'25 [Paper], [Project]

  • Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation, ICLR'25 [Paper], [Project], [Code]

  • Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting, 3DV'25 [Paper], [Project]

  • MARRS: Masked Autoregressive Unit-based Reaction Synthesis, arXiv'25 [Paper]

  • SocialGen: Modeling Multi-Human Social Interaction with Language Models, arXiv'25 [Paper], [Project]

  • ARFlow: Human Action-Reaction Flow Matching with Physical Guidance, arXiv'25 [Paper], [Project]

  • PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation, arXiv 2024.04 [Paper], [Project]

  • Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]

  • ReGenNet: Towards Human Action-Reaction Synthesis, CVPR'24 [Paper], [Project], [Code]

  • Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting, arXiv 2023.12 [Paper], [Project]

  • Role-aware Interaction Generation from Textual Description, ICCV'23 [Paper], [Code]

  • ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions, ECCV'24 [Paper], [Project]

  • Interaction transformer for human reaction generation, TMM'23 [Paper]

HHI Reconstruction

  • Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning, CVPR'25 [Paper]

  • Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions, NeurIPS'24 [Paper], [Project], [Data]

  • AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos, ECCV'24 [Paper], [Project]

  • Capturing Closely Interacted Two-Person Motions with Reaction Priors, CVPR'24 [Paper], [Project]

  • Pose Priors from Language Models, arXiV 2024.05 [Paper]

  • MultiPhys: Multi-Person Physics-aware 3D Motion Estimation, CVPR'24 [Paper], [Project], [Code]

  • Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption, CVPR'24 [Paper], [Code]

  • MultiPhys: Multi-Person Physics-aware 3D Motion Estimation, arXiv 2024.04 [Paper], [Project], [Code]

  • Reconstructing Close Human Interactions from Multiple Views, SIGGRAPH Asia'23 [Paper], [Code]

  • Hi4D: 4D Instance Segmentation of Close Human Interaction, CVPR'23 [Paper], [Project], [Code&Data]

  • Multi-Person Extreme Motion Prediction, CVPR'22 [Paper], [Project], [Code]

HHI Detection

  • Nonverbal Interaction Detection, ECCV'24 [Paper], [Code]

  • SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos, CVPR'24 [Paper], [Code]

  • Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]

  • IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition, ECCV'22 [Paper]

  • Human-to-Human Interaction Detection, arXiv 2023.07 [Paper]

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A curated list of awesome human-human interaction resources.

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