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League of Legends React HUD for LHM.gg

League of Legends React HUD for LHM.gg, created by Lexogrine, is an open source League of Legends HUD that you can use and modify to your needs. It’s the core element of building customized League of Legends HUDs and spectator overlays for the LHM.gg platform.

It comes with a set of default options and features that you can use for creating your unique esport experience.

Download
To download it, simply click here: DOWNLOAD League of Legends React HUD for LHM.gg

Instruction

Setting up

Fork this repo, clone it, and then run npm install and npm start. HUD should start on the 3500 port. For this to work, have LHM.gg open so it will pass League of Legends data to the HUD.

Identifying HUD
In /public directory, edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end, replace the thumb.png with your icon :)

Building & distributing

To build a version to distribute and move around, in the root directory, run npm run pack. It will create the zip file for distribution. Now you can just drag and drop this file into the LHM.gg upload area.

Signing

To create Signed CS2 HUD for LHM.gg to prevent at least from modifying compiled JavaScript files, run npm run sign. It's the same as npm run pack command but with an additional step of signing .js and .css files and hud.json.

File structure

The HUD is separated into two parts - the API part, which connects to the LHM.gg API and communicates with it: src/App.tsx file and src/api directory. Usually, you don't want to play with it, so the whole thing runs without a problem. The second part is the render part - src/HUD, src/fonts and src/assets are the directories you want to modify. In the src/HUD each element of the HUD is separated into its own folder. Styles are kept in the src/HUD/styles. Names are quite self-explanatory, and to modify the style of the element, you should just find the styling by the file and class name.

panel.json API
To get the incoming data from the LHM.gg, let's take a look at the src/HUD/SideBoxes/SideBox.tsx component:

const Sidebox = ({ side, hide }: { side: "left" | "right"; hide: boolean }) => {
  const [image, setImage] = useState<string | null>(null);
  const data = useConfig("display_settings");

  useOnConfigChange(
    "display_settings",
    (data) => {
      if (data && `${side}_image` in data) {
        const imageUrl = `${apiUrl}api/huds/${
          hudIdentity.name || "dev"
        }/display_settings/${side}_image?isDev=${
          hudIdentity.isDev
        }&cache=${new Date().getTime()}`;
        setImage(imageUrl);
      }
    },
    []
  );

  if (!data || !data[`${side}_title`]) return null;
  return (
    <div className={`sidebox ${side} ${hide ? "hide" : ""}`}>
      <div className="title_container">
        <div className="title">{data[`${side}_title`]}</div>
        <div className="subtitle">{data[`${side}_subtitle`]}</div>
      </div>
      <div className="image_container">
        {image ? <img src={image} id={`image_left`} alt={"Left"} /> : null}
      </div>
    </div>
  );
};

You can just read data from the HUDs settings by using useConfig hook. Everything is now strictly typed. If you make a change to panel or keybinds JSON files, Vite server will automatically generate types for you, so useConfig should always be up to date.

If you want to listen for a change in settings, you can use useOnConfigChange. In this case we are using this to force refresh src attribute of the img element.

If you want to listen for action input, you can just use useAction hook, like here in Trivia.tsx:

useAction("triviaState", (state) => {
  setShow(state === "show");
});

For the action input we need to import the actions object and create listener with the parameter on it.

keybinds.json API
Keybinds API works in a very similar way to panel.json action API. This time, the example will be from RadarMaps.tsx:

useAction(
  "radarBigger",
  () => {
    setRadarSize((p) => p + 10);
  },
  []
);

useAction(
  "radarSmaller",
  () => {
    setRadarSize((p) => p - 10);
  },
  []
);

About Lexogrine
Lexogrine is an AI software development company, offering top-tier AI, web, and mobile design and development services for international companies. Alongside that, Lexogrine offers a set of web and mobile applications - including LHM.gg - that revolutionize the way experts and specialists from different industries work together on a daily basis.

Lexogrine specializes in AI development, alongside web, mobile, and cloud development with technologies like TypeScript, Python, LLM, React, React Native, Node.js, Prisma, Medusa, Pytorch, AWS, and Google Cloud Platform.

With over 5 years of experience, Lexogrine delivered hundreds of projects, supporting companies and enterprises from all over the world.

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