Dota 2 React HUD for LHM.gg
Dota2 React HUD for LHM.gg, created by Lexogrine, is an open source Dota 2 HUD that you can use and modify to your needs. It’s the core element of building customized Dota 2 HUDs and spectator overlays for the LHM.gg platform.
It comes with a set of default options and features that you can use for creating your unique esport experience.
Download
To download it, simply click here: DOWNLOAD Dota 2 React HUD for LHM.gg
Setting up
Fork this repo, clone it, and then run npm install
and npm start
. HUD should start on the 3500
port. For this to work, have LHM.gg open so it will pass Dota 2 data to the HUD.
Building & distributing
To build a version to distribute and move around, in the root directory, run npm run pack
. It will create the zip file for distribution. Now you can just drag and drop this file into the LHM.gg upload area.
To create Signed CS2 HUD for LHM.gg to prevent at least from modifying compiled JavaScript files, run npm run sign
. It's the same as npm run pack
command but with an additional step of signing .js
and .css
files and hud.json
.
panel.json
API
To get the incoming data from the HUD Manager, let's take a look at the src/HUD/SideBoxes/SideBox.tsx
componentDidMount()
method:
import {configs} from './../../App';
...
configs.onChange((data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
if(display[`${this.props.side}_title`]){
this.setState({title:display[`${this.props.side}_title`]})
}
if(display[`${this.props.side}_subtitle`]){
this.setState({subtitle:display[`${this.props.side}_subtitle`]})
}
if(display[`${this.props.side}_image`]){
this.setState({image:display[`${this.props.side}_image`]})
}
});
To retrieve incoming data, you should just import configs
object and then listen for the changes with onChange
method. Usually you want to check for the specific data, as in the callback it will always serve the full form from the Manager. However it looks different in the case of action input. In this case, let's look at the src/HUD/Trivia/Trivia.tsx
:
import {configs, actions} from './../../App';
...
actions.on("triviaState", (state: any) => {
this.setState({show: state === "show"})
});
For the action input we need to import the actions
object and create listener with the parameter on it.
Keybinds API works in very similiar to panel.json
action API. One more time the example will be from src/HUD/Trivia/Trivia.tsx
:
import {configs, actions} from './../../App';
...
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});
For the action input we need to import the actions
object and create listener with the parameter on it.
keybinds.json
API
Keybinds API works in very similiar to panel.json
action API. One more time the example will be from src/HUD/Trivia/Trivia.tsx
:
import {configs, actions} from './../../App';
...
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});
Keybinds listener works on the same object as action input, in this case however there are no parameter to retrieve.
About Lexogrine
Lexogrine is an AI software development company, offering top-tier AI, web, and mobile design and development services for international companies. Alongside that, Lexogrine offers a set of web and mobile applications - including LHM.gg - that revolutionize the way experts and specialists from different industries work together on a daily basis.
Lexogrine specializes in AI development, alongside web, mobile, and cloud development with technologies like TypeScript, Python, LLM, React, React Native, Node.js, Prisma, Medusa, Pytorch, AWS, and Google Cloud Platform.
With over 5 years of experience, Lexogrine delivered hundreds of projects, supporting companies and enterprises from all over the world.