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leorchr/README.md

Hi, I'm Léo👋🌸

🔧 What I Do

  • 🏗️ Game Engine Development → Custom engines for full control over rendering, physics, and asset management.
  • 🔥 Gameplay & Systems Programming → Designing mechanics that feel smooth, responsive, and immersive.
  • 🎯 LanguagesC++ | C# (mainly)
  • 🖥️ Game EnginesCustom Engines | Unreal Engine | Unity

Pinned Loading

  1. 3d-game-engine 3d-game-engine Public

    🏗️A custom-built C++ game engine designed for real-time 3D rendering, physics, and world creation.

    C

  2. 2d-game-engine 2d-game-engine Public

    🕹️ 2D Game Engine built on SDL2, SDL_ttf, and SDL_image, designed for 2D game development.

    C++

  3. slime-64 slime-64 Public

    Forked from Loris-Moreau/UE_Traversal

    🟢 Slime 64 is a parody and reimagining of Mario 64, where you control an adorable bouncing slime ! Built in Unreal Engine 5.4.

    C++

  4. heart-of-darkness-remake heart-of-darkness-remake Public

    Forked from ArkanioGX/Project-HOD-Remake

    🌱 Heart of Darkness Remake is a modern reimagining of Éric Chahi's classic 1998 cinematic platformer. Developed by 3rd year game students in ArtFX in 2024 on Unreal Engine.