LayaAir 3.2.4 Engine Library
·
100 commits
to LayaAir_3.2
since this release
更多版本日志以及IDE的下载,请前往LayaAir官网:https://layaair.com/#/engineDownload
Version 3.2.4 Release Changelog
Bug Fixes
Engine
- Fixed a bug where the random number sequence for some emission shapes was not fixed when the automatic random seed was not selected in the 3D particle system.
- Fixed a bug where the 2D physics velocity became faster when clicking a node in the IDE hierarchy panel during preview runtime.
- Fixed a bug where switching to different types caused errors after IMAGE resources were destroyed due to lost resource types.
- Fixed a bug where text input in the Native Windows package was not functional.
- Fixed a bug where text and images appeared blurry in the Native Windows package.
- Fixed a bug where changing mesh vertex data of a 3D node did not update the display.
- Fixed a bug where input text occasionally had a background color due to the reuse of Graphics drawing commands.
- Fixed a bug where the GraphicsBounds might not refresh after the drawing commands were updated.
IDE
- Fixed a bug where the color setting for the FillTexture drawing command was invalid.
- Fixed a bug where cascading failed if EnumField was a numeric type.
- Fixed a bug where the up and down arrow functionality in the hierarchy panel became invalid after renaming using F2.
- Fixed a bug where the image release compression format might incorrectly include the source file.
Additions and Optimizations
- Decoupled the engine library reference relationships, solving the issue where .glsl files could not be loaded if the 3D core module was not checked in the IDE.
- Added the mulDefine macro configuration setting in ShurikenParticleShaderDeclaration, allowing developers to choose whether to enable it, optimizing shader compilation efficiency in different scenarios.
- By default, the texture source file option is checked when publishing on Douyin and WeChat platforms to avoid confusion for developers.
- Upgraded the API documentation website with a brand-new interface, supporting both light and dark modes (URL: https://layaair.com/3.x/api/index.html).
- Added a shape editing tool button for 3D physics colliders and optimized the display of component properties and descriptions for 3D physics components.
- Removed deprecated parameters from OPPO (which caused errors).
- Removed the restriction on the required suffix when publishing to the vivo platform (vivo platform update).
- After publishing a vivo mini-game, command-line QR code debugging is now supported.