Skip to content

LayaAir 3.2.4 Engine Library

Choose a tag to compare

@LayaCharley LayaCharley released this 28 Feb 06:26
· 100 commits to LayaAir_3.2 since this release

更多版本日志以及IDE的下载,请前往LayaAir官网:https://layaair.com/#/engineDownload

Version 3.2.4 Release Changelog

Bug Fixes

Engine

  1. Fixed a bug where the random number sequence for some emission shapes was not fixed when the automatic random seed was not selected in the 3D particle system.
  2. Fixed a bug where the 2D physics velocity became faster when clicking a node in the IDE hierarchy panel during preview runtime.
  3. Fixed a bug where switching to different types caused errors after IMAGE resources were destroyed due to lost resource types.
  4. Fixed a bug where text input in the Native Windows package was not functional.
  5. Fixed a bug where text and images appeared blurry in the Native Windows package.
  6. Fixed a bug where changing mesh vertex data of a 3D node did not update the display.
  7. Fixed a bug where input text occasionally had a background color due to the reuse of Graphics drawing commands.
  8. Fixed a bug where the GraphicsBounds might not refresh after the drawing commands were updated.

IDE

  1. Fixed a bug where the color setting for the FillTexture drawing command was invalid.
  2. Fixed a bug where cascading failed if EnumField was a numeric type.
  3. Fixed a bug where the up and down arrow functionality in the hierarchy panel became invalid after renaming using F2.
  4. Fixed a bug where the image release compression format might incorrectly include the source file.

Additions and Optimizations

  1. Decoupled the engine library reference relationships, solving the issue where .glsl files could not be loaded if the 3D core module was not checked in the IDE.
  2. Added the mulDefine macro configuration setting in ShurikenParticleShaderDeclaration, allowing developers to choose whether to enable it, optimizing shader compilation efficiency in different scenarios.
  3. By default, the texture source file option is checked when publishing on Douyin and WeChat platforms to avoid confusion for developers.
  4. Upgraded the API documentation website with a brand-new interface, supporting both light and dark modes (URL: https://layaair.com/3.x/api/index.html).
  5. Added a shape editing tool button for 3D physics colliders and optimized the display of component properties and descriptions for 3D physics components.
  6. Removed deprecated parameters from OPPO (which caused errors).
  7. Removed the restriction on the required suffix when publishing to the vivo platform (vivo platform update).
  8. After publishing a vivo mini-game, command-line QR code debugging is now supported.